Qi Unbound (Red)
Qi Unbound (Red)
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
¥100
Flex Claws (Red)
Flex Claws (Red)
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
¥100
Ira, Crimson Haze
Ira, Crimson Haze
Your second attack each turn gets +1{p}.
¥100
Final Act (Red)
Final Act (Red)
When this attacks, it gets +X{p}, where X is twice the number of cards in all pitch zones.
¥100
Liquid-Cooled Mayhem (Blue)
Liquid-Cooled Mayhem (Blue)
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
¥100
Apocalypse Automaton
Apocalypse Automaton
Play this only if you have 1 or more Evos equipped. Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)
¥100
Evo Scatter Shot
Evo Scatter Shot
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
¥100
Evo Energy Matrix
Evo Energy Matrix
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
¥100
Professor Teklovossen
Professor Teklovossen
Evos cost {r} less to play for each opposing hero. You may play Evos from your banished zone.
¥100
Coax a Commotion
Coax a Commotion
When this hits, choose any number; Each hero creates a Quicken token. Each hero draws a card. Each hero gains 1{g}.
¥100
Throttle (Yellow)
Throttle (Yellow)
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
¥100
Zipper Hit (Red)
Zipper Hit (Red)
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
¥100
Evo Rapid Fire
Evo Rapid Fire
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Your Teklo Blaster attacks get go again. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
¥100
Predatory Streak (Yellow)
Predatory Streak (Yellow)
Create 2 Crouching Tigers in your banished zone. You may play them this turn. Go again
¥100
Pouncing Qi (Red)
Pouncing Qi (Red)
Combo - If Crouching Tiger was the last attack this combat chain, this gets +1{p} and go again.
¥100
Flying Kick (Red)
Flying Kick (Red)
When this is played as chain link 3 or higher, it gets +2{p}.
¥100
Encore (Yellow)
Encore (Yellow)
Return a Bard attack action card from your graveyard to your hand. Go again
¥100
Chivalry (Blue)
Chivalry (Blue)
Protect (You may defend any hero attacked by an opponent with this.)
¥100
Crash Down (Yellow)
Crash Down (Yellow)
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
¥100
Zipper Hit (Yellow)
Zipper Hit (Yellow)
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
¥100