Round the Tables Singles
Liquid-Cooled Mayhem (Blue)
¥100
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Apocalypse Automaton
¥100
Play this only if you have 1 or more Evos equipped.
Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)
Evo Scatter Shot
¥100
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Your Teklo Blaster gets +1{p} for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Energy Matrix
¥100
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.)
Your Teklo Blaster costs {r} less to activate for each opposing hero.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Professor Teklovossen
¥200
Evos cost {r} less to play for each opposing hero.
You may play Evos from your banished zone.
Qi Unbound (Red)
¥100
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Coax a Commotion
¥100
When this hits, choose any number;
Each hero creates a Quicken token.
Each hero draws a card.
Each hero gains 1{g}.
Throttle (Yellow)
¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Zipper Hit (Red)
¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Evo Rapid Fire
¥100
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.)
Your Teklo Blaster attacks get go again.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Final Act (Red)
¥100
When this attacks, it gets +X{p}, where X is twice the number of cards in all pitch zones.
Crash Down (Yellow)
¥100
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
Zipper Hit (Yellow)
¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Mechanical Strength (Red)
¥100
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Blessing of Qi (Blue)
¥100
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn.