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Balance of Justice (Alternate Art)
Balance of Justice (Alternate Art) $109.95
**Instant** - Destroy this: Draw a card. Activate this only if an opponent has drawn 2 or more cards this turn.**Guardwell**
Kick the Hornet's Nest
Kick the Hornet's Nest from $0.25
When an opponent's effect puts this into your graveyard from anywhere, create a Confidence, Might, Toughness, and Vigor token.
Hope Merchant's Hood
Hope Merchant's Hood $0.20
Instant -- Destroy this: Shuffle any number of cards from your hand into your deck, then draw that many cards.
Tit for Tat
Tit for Tat from $0.35
{t} target hero. {u} another target hero. Go again
Money or Your Life? (Blue)
Money or Your Life? (Blue) from $0.25
When this hits a hero, deal 2 damage to them unless they give you a Gold token they control. If you are a Thief, repeat this process once.
Pursue to the Pits of Despair (Red)
Pursue to the Pits of Despair (Red) $0.35
When this hits a hero, mark them.
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Healing Potion
Healing Potion $0.75
Action -- Destroy this: Gain 2{g}. Go again
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Agility // Gold (Promo)
Agility // Gold (Promo) $1.95
At the start of your turn, destroy this, then your next attack this turn gets go again. // Action -- {r}{r}, destroy this: Draw a card. Go again
Sigil of Solace (Red) (Promo)
Sigil of Solace (Red) (Promo) $139.95
Gain 3{g}
Starting Stake
Starting Stake from $0.20
If you control no Gold tokens, create a Gold token.
Helm of Safe Haven (Cold Foil)
Helm of Safe Haven (Cold Foil) $2.95
When this defends, reveal the top card of your deck. If it's an attack action card, add it to this chain link as a defending card and discard a card.Blade Break (When the combat chain closes, if this defended, destroy it.)
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