All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Shitty Xmas Present (Promo)
$1.75
Put a Cracked Bauble from outside the game on top of target hero's deck.

Hood of Second Thoughts
from $0.10
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.

Fyendal's Fighting Spirit (Yellow)
$0.10
When this attacks or defends, if you have less {g} than an opposing hero, gain 1{g}.

Bruised Leather
from $0.10
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.

Arcane Polarity (Yellow)
from $0.10
Gain 1{g}
If you've been dealt arcane damage this turn, instead gain 3{g}.

Tongue Tied
from $0.20
When this hits a hero, turn a card in their arsenal face-up, then banish an instant card from their arsenal.

Call to Grave - Extended Art
$319.95
Search your deck for a card, put it into your graveyard, then shuffle.
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Water the Seeds (Red)
from $0.15
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}.
Go again

Ticket Puncher
from $0.15
Ticket Puncher's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Sheltered Cove
from $0.15
Instant -- {r}{r}{r}, destroy this: The next time you would be dealt damage this turn, prevent 2 of that damage.

Rally the Rearguard (Blue)
$0.15
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.

Deathmatch Arena
$199.95
Legendary (You may only have 1 Deathmatch Arena in your deck.)
Go again
Heroes can attack any opposing hero.
When a hero deals lethal damage to another hero, they create Gold tokens equal to the number of heroes who started this game.

Down But Not Out (Yellow)
from $0.20
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."

Frontline Helm
from $0.20
At the beginning of your end phase, put a -1{d} counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)