Down But Not Out (Yellow)
Down But Not Out (Yellow) from $0.10
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."
Frontline Legs
Frontline Legs from $0.10
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Visit the Blacksmith
Visit the Blacksmith $0.20
Muscle Mutt
Muscle Mutt $0.15
Scar for a Scar - Blue
Scar for a Scar - Blue $0.10
Swiftstrike Bracers
Swiftstrike Bracers $0.10
When this is put into your graveyard from anywhere, gain 1{g}.
Strike Gold (Yellow)
Strike Gold (Yellow) from $0.10
Your next Mechanologist attack this turn gets +3{p}. Create a Golden Cog token.
Scar for a Scar (Red)
Scar for a Scar (Red) $0.15
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Nimby (Yellow)
Nimby (Yellow) from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Blow for a Blow
Blow for a Blow from $0.10
When this is played, if you have less {g} than an opposing hero, it gets go again. When this hits, deal 1 damage to any target.
Regain Composure
Regain Composure from $0.10
Your next attack this turn gets +1{p} and "When this hits, {u} your hero." Go again
Amazon American Express Apple Pay Bancontact Diners Club Discover Google Pay iDEAL JCB Maestro Mastercard PayPal Shop Pay Union Pay Visa