Give No Quarter
Give No Quarter from $8.75
The next 2 ally cards with watery grave you play this turn cost {r}{r}{r} less to play. Go again
Endear Devotion (Red)
Endear Devotion (Red) from $0.15
Target dagger attack gets +3{p}. If you control 2 or more Draconic chain links, create a Fealty token.
Mark of the Black Widow (Red)
Mark of the Black Widow (Red) from $0.15
Stealth When this hits a marked hero, they banish a card from their hand.
Mark of the Black Widow (Blue)
Mark of the Black Widow (Blue) from $0.15
Stealth When this hits a marked hero, they banish a card from their hand.
Two Sides to the Blade (Red)
Two Sides to the Blade (Red) from $0.10
Choose 1; Target dagger attack gets +3{p}. Target attack action card with stealth gets +3{p} and "When this hits a hero, mark them."
Starting Point
Starting Point from $0.10
Attack Reaction -- Destroy this: Target attack gets go again. Activate this only if you've played a card or activated an ability this reaction step.
Scar Tissue (Yellow)
Scar Tissue (Yellow) from $0.15
Target dagger attack gets +2{p} and "When this hits a hero, mark them."
Pick Up the Point (Blue)
Pick Up the Point (Blue) from $0.10
When this attacks, you may retrieve a dagger from your graveyard. (Pay {r} to equip it.) Go again
Pursue to the Edge of Oblivion (Red)
Pursue to the Edge of Oblivion (Red) from $0.15
When this hits a hero, mark them.
Compounding Anger (Red)
Compounding Anger (Red) from $0.20
This costs {r} less to play for each Draconic chain link you control.
Sigil of Solace (Red)
Sigil of Solace (Red) $1.95
Gain 3{g}
Star Fall  (Cold Foil)
Star Fall (Cold Foil) $5.95
Once per Turn Action -- {r}: Attack If you've played a Lightning card this turn, this card's attacks get +1{p} and go again.
Fruits of the Forest (Yellow)
Fruits of the Forest (Yellow) from $0.15
Instant -- Discard this: Gain 2{g}
Arcane Cussing (Red)
Arcane Cussing (Red) from $0.15
Go again When you deal or are dealt damage, destroy this. When this leaves the arena during your turn, create 3 Runechant tokens.
Path Well Traveled // Inner Chi
Path Well Traveled // Inner Chi $0.20
Legendary (You may only have 1 Path Well Traveled in a constructed deck.) Target attack gets go again. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Biting Breeze (Blue)
Biting Breeze (Blue) from $0.10
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Battlefront Bastion (Blue)
Battlefront Bastion (Blue) from $0.15
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.
Aspect of Tiger: Mind
Aspect of Tiger: Mind from $0.15
Combo - When this attacks, if a blue attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
Sold out
Cintari Sellsword
Cintari Sellsword $0.55
"Once per Turn Action -- {r}: Attack. Go againCintari Sellsword can only attack if you've attacked with a weapon this turn."
Mighty Windup (Yellow)
Mighty Windup (Yellow) from $0.15
Instant -- Discard this: Create a Might token.
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