Assault and Battery (Red)
Assault and Battery (Red) from $0.10
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create an Agility token.
Take the Upper Hand (Red)
Take the Upper Hand (Red) from $0.10
Play this only if you've wagered this chain link. Target attack gets +3{p}.
Prized Galea
Prized Galea $0.15
Olympia Specialization (You may only have this in your deck if your hero is Olympia.) Attack Reaction -- {r}, destroy this: Target weapon attack you control wagers a Gold token with the defending hero. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Knucklehead
Knucklehead $0.15
Kayo Specialization (You may only have this in your deck if your hero is Kayo.) Action -- Destroy this: Roll a 6 sided die. Until end of turn, your base {i} is the number rolled. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Kassai  (Marvel) Kassai  (Marvel)
Kassai (Marvel) from $24.95
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
Deathly Delight (Blue)
Deathly Delight (Blue) from $0.10
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Herald of Tenacity (Yellow) - Extended Art
Herald of Tenacity (Yellow) - Extended Art $0.55
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.) When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
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Figment of Ravages // Sekem, Archangel of Ravages (Marvel) Figment of Ravages // Sekem, Archangel of Ravages (Marvel)
Figment of Ravages // Sekem, Archangel of Ravages (Marvel) $61.95
Legendary (You may only have 1 Figment of Ravages in your deck.) When this enters the arena, deal 1 arcane damage to any target. // Once per Turn Action -- {r}{r}: Attack When Sekem attacks, you may banish a card from your hero's soul. If you do, deal 2 arcane damage to any target. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Rugged Roller
Rugged Roller from $0.10
Once per Turn Action -- {r}: Attack Activate Rugged Roller only if you've rolled a 6 on a die this turn.
Morlock Hill
Morlock Hill from $0.45
The next time you would be dealt lethal damage this turn, you may banish Minerva Themis from your hand or arsenal to prevent that damage.
Under Loop (Red)
Under Loop (Red) from $0.10
Boost When this hits, put it on the bottom of its owner's deck.
Liquid-Cooled Mayhem (Blue)
Liquid-Cooled Mayhem (Blue) from $0.10
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Evo Sentry Base Head
Evo Sentry Base Head from $0.10
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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