Fire and Brimstone (Red)
Fire and Brimstone (Red) from $0.20
Legendary (You may only have 1 Fire and Brimstone in a constructed deck.) This costs {r} less to play for each Draconic chain link you control. Daggers you control get +1{p} and you may attack with each of them an additional time this turn.
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Kabuto of Imperial Authority (Extended Art)
Kabuto of Imperial Authority (Extended Art) $51.95
When this defends, until end of turn, opponents can't attack with weapons. Blade Break (When the combat chain closes, if this defended, destroy it.)
Ice Eternal (Promo)
Ice Eternal (Promo) $1.95
Iyslander Specialization (You may only have Ice Eternal in your deck if your hero is Iyslander.) Ice Fusion (As an additional cost to play Ice Eternal, you may reveal an Ice card from your hand.) Create X Frostbite tokens under target hero's control. Then, if Ice Eternal was fused, deal arcane damage to that hero equal to the number of Frostbites they control.
Overflow the Aetherwell (Blue)
Overflow the Aetherwell (Blue) from $0.15
Deal 1 arcane damage to target hero. Surge - If this deals more than 1 damage, gain {r}{r}.
Vantage Point (Red)
Vantage Point (Red) $0.20
If you've played or created an aura this turn, this gets overpower. (This can’t be defended by more than 1 action card.)
Lightning Form (Red)
Lightning Form (Red) from $0.15
When this hits, create an Embodiment of Lightning token.
Blast to Oblivion (Blue)
Blast to Oblivion (Blue) from $0.15
When this attacks, the next time you play an instant card this chain link, you may return target aura permanent with cost 1 or less or target aura token to its owner's hand. (An aura token ceases to exist.)
Arcanite Fortress - Extended Art Cold Foil
Arcanite Fortress - Extended Art Cold Foil from $57.95
This card's {d} is equal to the number of equipment you control with Arcanite in their name. Spellvoid X, where X is the number of equipment you control with Arcanite in their name. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Uphold Tradition
Uphold Tradition from $0.10
Cloaked (Equip this face-down) Instant -- {r}, turn this face-up: Put a +1{p} counter on an aura you control with ward. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Stir the Pot // Inner Chi
Stir the Pot // Inner Chi $0.20
Legendary (You may only have 1 Stir the Pot in a constructed deck.) Shuffle. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Hiss (Red)
Hiss (Red) from $0.10
Target Assassin or Mystic attack action card gets +3{p}. If you've pitched a blue card this turn, create a Slither in your hand.
Biting Breeze (Red)
Biting Breeze (Red) from $0.10
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
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Pass Over // Inner Chi (Marvel)
Pass Over // Inner Chi (Marvel) $47.95
Legendary (You may only have 1 Pass Over in a constructed deck.) Banish target card from an opposing hero's graveyard. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
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A Drop in the Ocean // Inner Chi (Marvel)
A Drop in the Ocean // Inner Chi (Marvel) $19.95
Legendary (You may only have 1 A Drop in the Ocean in a constructed deck.) Target attack gets -1{p}. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Twelve Petal Kasaya (Cold Foil)
Twelve Petal Kasaya (Cold Foil) $27.95
Whenever you transcend, you may gain {r}. Instant -- {c}{c}{c}, destroy this: Create a Zen State token. Blade Break (When the combat chain closes, if this defended, destroy it.)
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Cintari Sellsword
Cintari Sellsword $0.55
"Once per Turn Action -- {r}: Attack. Go againCintari Sellsword can only attack if you've attacked with a weapon this turn."
Wage Vigor (Red)
Wage Vigor (Red) from $0.10
When this attacks a hero, you may wager a Vigor token with them. (When this chain link resolves, if this hit, you create a Vigor token, otherwise they create one.)
Pound Town (Blue)
Pound Town (Blue) from $0.10
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create a Might token.
Lead with Heart (Red)
Lead with Heart (Red) from $0.10
Your next Guardian or Warrior attack this turn gets +3{p}. Create a Vigor token. Go again
Assault and Battery (Red)
Assault and Battery (Red) from $0.10
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create an Agility token.
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