All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Bonds of Memory (Blue)
from $0.10
Stealth
When this hits a hero, banish the top card of their deck, then banish a card from their graveyard.
Whenever this banishes a card, if this has banished another card with the same name, gain 1{g}.

Second Tenet of Chi: Moon
from $0.10
If you've transcended this turn, this gets "When this chain link resolves, draw a card."

Haunting Specter (Red)
from $0.10
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it.
Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)

Essence of Ancestry: Soul
from $0.10
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a yellow source this turn, prevent it.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Sold out

Manifestation of Miragai (Extended Art)
$15.95
This enters the arena with two +1{p} counters. If a Chi was pitched to play this, instead this enters the arena with four +1{p} counters.
Ward X, where X is the number of +1{p} counters on this. (If you would be dealt damage, destroy this to prevent X of that damage.)
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Nuu, Alluring Desire (Marvel)
$174.95
Your attacks with stealth get "When this chain link resolves, banish all action cards defending this."
Instant -- {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost.

Performance Bonus (Blue)
from $0.10
When this hits, create a Gold token.
If this was played from arsenal, it gets go again.

Lead with Speed (Blue)
from $0.10
Your next Brute or Warrior attack this turn gets +1{p}.
Create an Agility token.
Go again

Lead with Power (Red)
from $0.10
Your next Brute or Guardian attack this turn gets +3{p}.
Create a Might token.
Go again

Lead with Heart (Blue)
from $0.10
Your next Guardian or Warrior attack this turn gets +1{p}.
Create a Vigor token.
Go again

Edge Ahead (Blue)
from $0.10
Your next Warrior attack this turn gets +1{p} and "When this attacks a hero, you may wager an Agility token with them." (When the chain link resolves, if the attack hit, you create an Agility token, otherwise they create one.)
Go again

Big Bop (Red)
from $0.10
At the start of your turn, destroy this, then your next Guardian attack this turn gets +5{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)

Stacked in Your Favor (Blue)
from $0.10
Go again
Your attack action cards get +1{d} while defending.
At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.

Over the Top (Red)
from $0.10
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)

Ball Breaker
from $0.10
Once per Turn Action -- {r}{r}: Attack
If you've discarded a card with 6 or more {p} this turn, this gets +1{p}.

Shaden Swing (Red)
from $0.10
As an additional cost to play this, banish a random card from your hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Light the Way (Yellow)
from $0.10
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
When this hits, if a yellow card was charged this way, this gets go again.

Grim Feast (Red)
from $0.10
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Gain 3{g}
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Charge of the Light Brigade (Red)
from $0.10
The next attack you charge this turn gets +3{p}.
Go again