Beaming Bravado (Blue)
Beaming Bravado (Blue) from $0.10
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1{p}.
Spectral Shield
Spectral Shield $0.10
Ward 1 (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Levia, Shadowborn Abomination
Levia, Shadowborn Abomination $0.10
If a card with 6 or more {p} has been put into your banished zone this turn, cards you own lose blood debt during the end phase.
Torque Tuned (Red)
Torque Tuned (Red) from $0.10
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.) Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Scrap Prospector (Blue)
Scrap Prospector (Blue) from $0.10
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, gain {r}.
Mini Forcefield (Red)
Mini Forcefield (Red) from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
Mechanical Strength (Blue)
Mechanical Strength (Blue) from $0.10
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Liquid-Cooled Mayhem (Red)
Liquid-Cooled Mayhem (Red) from $0.10
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Hadron Collider (Yellow)
Hadron Collider (Yellow) from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
Gigawatt (Blue)
Gigawatt (Blue) from $0.10
Your next Mechanologist attack this turn gets +2{p}. Go again
Evo Zip Line
Evo Zip Line from $0.10
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) When this is equipped, up to 1 target attack gets go again.
Evo Scatter Shot
Evo Scatter Shot $1.75
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Sold out
Evo Rapid Fire
Evo Rapid Fire $1.25
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Your Teklo Blaster attacks get go again. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Data Mine
Evo Data Mine from $0.10
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Once per Turn Instant -- Destroy a card under this: Draw a card, then put a card from your hand on top of your deck. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Cogspitter
Evo Cogspitter from $0.10
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Once per Turn Instant -- Destroy a card under this: Put an item with cost 0 or 1 from your hand into the arena. Blade Break (When the combat chain closes, if this defended, destroy it.)
Amazon American Express Apple Pay Bancontact Diners Club Discover Google Pay iDEAL JCB Maestro Mastercard PayPal Shop Pay Union Pay Visa