All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Vantom Banshee (Blue)
from $0.15
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to the Legions of Doom (Yellow)
from $0.15
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tear Through the Portal (Yellow)
from $0.15
Choose a yellow action card in your banished zone. It gets go again until end of turn.
Go again

Tear Through the Portal (Blue)
from $0.15
Choose a blue action card in your banished zone. It gets go again until end of turn.
Go again


Resounding Courage (Yellow)
from $0.15
Target Light Warrior attack gets +2{p}.
If you've charged this turn, create a Courage token.

Putrid Stirrings (Blue)
from $0.15
You may play this from your banished zone.
The next attack action card you rune gate this turn gets +3{p}.
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Lay to Rest (Yellow)
from $0.20
When this attacks a Shadow hero, it gets +1{p}.
When this hits a hero, you may turn a card in their banished zone face-down.

Hungering Demigon (Blue)
from $0.20
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Grim Feast (Blue)
from $0.20
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Gain 1{g}
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Frontline Gauntlets
from $0.20
At the beginning of your end phase, put a -1{d} counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Charge of the Light Brigade (Yellow)
from $0.15
The next attack you charge this turn gets +2{p}.
Go again

Charge of the Light Brigade (Red)
from $0.15
The next attack you charge this turn gets +3{p}.
Go again
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Evo Steel Soul Tower (Marvel)
$39.95
If you have a base legs equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, gain 1 action point. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Sold out

Evo Mach Breaker (Marvel)
$24.95
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage.
Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.
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Evo Atom Breaker (Marvel)
$21.95
If you have a base chest equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage.
Whenever you boost, you may destroy a card under this. If you do, gain {r}{r}.

Terminator Tank (Extended Art)
$29.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, they discard a card,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.

Beseech the Demigon (Blue)
from $0.15
Choose an attack action card in your banished zone. It gets +1{p} until end of turn.
Go again

Battlefield Breaker (Yellow)
from $0.15
If you've banished a card with 6 or more {p} this turn, this gets +1{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Zero to Fifty (Red)
from $0.15
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)