Big Bop (Blue)
Big Bop (Blue) from $0.10
At the start of your turn, destroy this, then your next Guardian attack this turn gets +3{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
Rawhide Rumble (Yellow)
Rawhide Rumble (Yellow) from $0.10
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Pack Call (Red)
Pack Call (Red) from $0.10
When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom.
Lay Down the Law
Lay Down the Law $0.10
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.
Down But Not Out (Blue)
Down But Not Out (Blue) from $0.10
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."
Beast Mode (Red)
Beast Mode (Red) from $0.10
If you've intimidated this turn, this gets +2{p}.
Victor Goldmane  (Marvel) Victor Goldmane  (Marvel)
Victor Goldmane (Marvel) $19.95
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Kassai of the Golden Sand  (Marvel) Kassai of the Golden Sand  (Marvel)
Kassai of the Golden Sand (Marvel) $229.95
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel) Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel)
Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel) $94.95
Legendary (You may only have 1 Figment of Rebirth in your deck.) When this enters the arena, you may put a yellow action card from your graveyard on top of your deck. // Once per Turn Action -- {r}{r}: Attack When Avalon attacks, you may banish a card from your hero's soul. If you do, put a yellow card from your graveyard on top of your deck. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
V for Valor (Red)
V for Valor (Red) from $0.10
Attack Reaction -- {r}, destroy this, charge your hero's soul: Target attack gets +3{p}. (Put a card from your hand face-up under your hero card.)
Soul Cleaver (Red)
Soul Cleaver (Red) from $0.10
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Scream (Yellow)
Shaden Scream (Yellow) from $0.10
As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +4{p}. Go again
Putrid Stirrings (Blue)
Putrid Stirrings (Blue) from $0.10
You may play this from your banished zone. The next attack action card you rune gate this turn gets +3{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Frontline Plating
Frontline Plating from $0.10
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Embodiment of Earth
Embodiment of Earth $0.10
Your non-attack action cards get +1{d} while defending. At the beginning of your action phase, destroy this.
Cleansing Light (Yellow)
Cleansing Light (Yellow) from $0.10
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target yellow aura.
Cleansing Light (Blue)
Cleansing Light (Blue) from $0.10
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target blue aura.
Celestial Resolve (Yellow)
Celestial Resolve (Yellow) from $0.10
Target attack action card with Herald in its name gets +4{d}.
Celestial Resolve (Red)
Celestial Resolve (Red) from $0.10
Target attack action card with Herald in its name gets +5{d}.
Evo Steel Soul Tower (Marvel)
Evo Steel Soul Tower (Marvel) $31.95
If you have a base legs equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain 1 action point. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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