Blessing of Deliverance (Red) (Promo)
Blessing of Deliverance (Red) (Promo) from $2.95
Go again When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top 3 cards of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
The Librarian (Promo)
The Librarian (Promo) $8.95
Mentor (You may only have The Librarian in your deck if your hero is young.) At the start of your turn, if The Librarian is face down in your arsenal, you may turn him face up. Once per Turn Effect - Whenever you create a Spectral Shield token, draw a card and put a lesson counter on The Librarian. Then if there are 3 or more lesson counters on The Librarian, banish him, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.
Jack-o'-lantern (Red) (Promo)
Jack-o'-lantern (Red) (Promo) $4.75
Banish the top card of your deck. If it's red, create a Runechant token. Go again
Goblet of Bloodrun Wine (Promo)
Goblet of Bloodrun Wine (Promo) $2.75
Create an Agility and a Vigor token. Go again
Gas Up (Yellow) (Promo)
Gas Up (Yellow) (Promo) $1.25
The next attack you boost this turn gets +3{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Liquid-Cooled Mayhem (Yellow) (Promo)
Liquid-Cooled Mayhem (Yellow) (Promo) $0.95
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Herald of Ravages (Red) (Promo)
Herald of Ravages (Red) (Promo) $1.25
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm
Spinning Wheel Kick (Red) (Promo)
Spinning Wheel Kick (Red) (Promo) $16.95
Combo - If Twin Twisters or Spinning Wheel Kick was the last attack this combat chain, this has +1{p} and "When this hits, put it on the bottom of its owner's deck." Go again
Spike with Frailty (Red) (Promo)
Spike with Frailty (Red) (Promo) $2.95
Target attack action card with stealth gains +3{p} and "When this hits a hero, create an Inertia token under their control."
Hemorrhage Bore (Blue) (Promo)
Hemorrhage Bore (Blue) (Promo) $0.75
(Arrows can only be played from arsenal and only if you control a bow.) If Hemorrhage Bore has an aim counter, it has "When this hits a hero, destroy a card in their arsenal."
Hemorrhage Bore (Yellow) (Promo)
Hemorrhage Bore (Yellow) (Promo) $0.75
(Arrows can only be played from arsenal and only if you control a bow.) If Hemorrhage Bore has an aim counter, it has "When this hits a hero, destroy a card in their arsenal."
Release the Tension (Blue) (Promo)
Release the Tension (Blue) (Promo) $0.75
Your next arrow attack this turn gains +1{p} and "Defense reactions can't be played from arsenal this chain link." Go again
Invigorate (Blue) (Promo)
Invigorate (Blue) (Promo) $0.95
The next attack you fuse this turn gains +2 [Power]. Go again
Burgeoning (Yellow) (Promo)
Burgeoning (Yellow) (Promo) $0.75
If Burgeoning is played from arsenal, it gains +1 [Power].
Vexing Malice (Yellow) (Promo)
Vexing Malice (Yellow) (Promo) $0.95
Deal 2 arcane damage to target hero.
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Vexing Malice (Red) (Promo)
Vexing Malice (Red) (Promo) $1.25
Deal 2 arcane damage to target hero.
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Pulping (Yellow) (Promo)
Pulping (Yellow) (Promo) $2.25
Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate. While Pulping is defended by less than 2 non-equipment cards, it has go again.
Double Down (Promo)
Double Down (Promo) $23.95
You may destroy a Gold you control rather than pay Double Down's {r} cost. The next attack that wagers this turn gets +3{p} and overpower. If a hero would create 1 or more tokens from a wager this turn, instead they create that many plus 1 of each of those tokens. Go again
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Toxicity (Red) (Promo)
Toxicity (Red) (Promo) $21.95
The next Assassin or Ranger attack action card you play this turn gains "When this hits a hero, they lose 5{g}." Go again
Regicide (Blackout) (Promo)
Regicide (Blackout) (Promo) $149.95
Legendary Arakni Specialization (You may only have 1 Regicide in your deck and only if your hero is Arakni.) When this hits a Royal hero, they lose the game. When the combat chain closes, you lose the game. Regicide can't be defended by cards with the same name as cards in the defending hero's banished zone.
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