Song of Jack-be-Quick (Blue)
Song of Jack-be-Quick (Blue) $0.25
Create a Quicken token under each other hero's control.
Crowd Control (Red)
Crowd Control (Red) $0.25
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
Final Act (Red)
Final Act (Red) $1.25
When this attacks, it gets +X{p}, where X is twice the number of cards in all pitch zones.
Life of the Party (Red)
Life of the Party (Red) $0.20
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's {r} cost. If you do, choose all modes, otherwise choose 1 at random; This gets "When this hits, gain 2{g}." This gets +2{p}. This gets go again.
Quickstep
Quickstep $0.75
Action -- Destroy this: Each hero creates a Quicken token. Go again
Jinglewood, Smash Hit
Jinglewood, Smash Hit $0.95
Once per Turn Action -- {r}{r}{r}: Target opposing hero chooses and creates a Might, Quicken, or Vigor token. You create a Copper token. Go again Action -- 0: Attack. When this hits, destroy it.
Melody, Sing-along
Melody, Sing-along $0.95
Whenever you play a song, create Copper tokens equal to the number of other heroes in the game.
Chivalry (Blue)
Chivalry (Blue) $0.75
Protect (You may defend any hero attacked by an opponent with this.)
Chokeslam (Blue)
Chokeslam (Blue) $0.35
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Crash Down (Yellow)
Crash Down (Yellow) $0.25
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
Disable (Yellow)
Disable (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
Chokeslam (Yellow)
Chokeslam (Yellow) $0.15
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Smack of Reality (Red)
Smack of Reality (Red) $0.20
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."
Brevant, Civic Protector
Brevant, Civic Protector $0.75
You may have any number of Chivalry in your deck. Whenever you protect another hero, create a Might token.
Liquid-Cooled Mayhem (Blue)
Liquid-Cooled Mayhem (Blue) $0.20
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Zipper Hit (Yellow)
Zipper Hit (Yellow) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Zipper Hit (Red)
Zipper Hit (Red) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Mechanical Strength (Red)
Mechanical Strength (Red) $0.20
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Apocalypse Automaton
Apocalypse Automaton $0.65
Play this only if you have 1 or more Evos equipped. Evo Upgrade - This attacks up to X target opposing heroes, where X is the number of Evos you have equipped. (Each hero is attacked simultaneously. Heroes defend in clockwork order. Damage is calculated per hero.)
Evo Scatter Shot
Evo Scatter Shot $0.75
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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