Give 'Em a Piece of Your Mind (Blue)
Give 'Em a Piece of Your Mind (Blue) from $0.10
When the combat chain closes, if this didn't hit, the defending hero creates a Vigor token.
Flex Strength (Yellow)
Flex Strength (Yellow) from $0.10
If this has 6 or more {p}, it gets +3{p}.
Flex Strength (Red)
Flex Strength (Red) from $0.10
If this has 6 or more {p}, it gets +3{p}.
Flex Speed (Yellow)
Flex Speed (Yellow) from $0.10
If this has 6 or more {p}, it gets go again.
Flex Speed (Blue)
Flex Speed (Blue) from $0.10
If this has 6 or more {p}, it gets go again.
Fight from Behind (Yellow)
Fight from Behind (Yellow) from $0.10
When this attacks or defends, if you have less {g} than each other hero, the crowd cheers you.
Fight from Behind (Blue)
Fight from Behind (Blue) from $0.10
When this attacks or defends, if you have less {g} than each other hero, the crowd cheers you.
Feisty Locals (Yellow)
Feisty Locals (Yellow) $0.10
If this is defended by an action card, this gets +2{p}.
Feisty Locals (Red)
Feisty Locals (Red) $0.10
If this is defended by an action card, this gets +2{p}.
Feisty Locals (Blue)
Feisty Locals (Blue) $0.10
If this is defended by an action card, this gets +2{p}.
Familiar Story
Familiar Story from $0.10
When 1 or more Guardian cards defend this, create a Confidence token.
Edge of Their Seats (Yellow)
Edge of Their Seats (Yellow) from $0.10
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +4{p}.
Dramatic Pause (Yellow)
Dramatic Pause (Yellow) from $0.10
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this enters the arena, target defending action card gets +2{d} this chain link.
Dramatic Pause (Red)
Dramatic Pause (Red) from $0.10
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this enters the arena, target defending action card gets +3{d} this chain link.
Dramatic Pause (Blue)
Dramatic Pause (Blue) from $0.10
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this enters the arena, target defending action card gets +1{d} this chain link.
Disdainful Delight
Disdainful Delight from $0.10
While this is defending, if you've been booed this turn, this gets +1{d}.
Dig In (Red)
Dig In (Red) from $0.10
When this defends, you may pay up to {r}{r}{r}. Create that many Toughness tokens.
Clench the Upper Hand (Yellow)
Clench the Upper Hand (Yellow) from $0.10
When this attacks or defends, if you have more {g} than each other hero, the crowd boos you.
Clench the Upper Hand (Blue)
Clench the Upper Hand (Blue) from $0.10
When this attacks or defends, if you have more {g} than each other hero, the crowd boos you.
Brothers in Arms (Yellow)
Brothers in Arms (Yellow) $0.10
When this defends, you may pay {r}. If you do, it gets +2{d}.
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