Brothers in Arms (Red)
Brothers in Arms (Red) $0.10
When this defends, you may pay {r}. If you do, it gets +2{d}.
Brothers in Arms (Blue)
Brothers in Arms (Blue) $0.10
When this defends, you may pay {r}. If you do, it gets +2{d}.
Bask in Your Own Greatness (Yellow)
Bask in Your Own Greatness (Yellow) from $0.10
When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens.
Bash Guardian
Bash Guardian from $0.10
If this is defended by a Guardian card, this gets +1{p}. When this hits a Guardian hero, destroy an aura token they control.
Bash Brute
Bash Brute from $0.10
If this is defended by a Brute card, this gets +1{p}. When this hits a Brute hero, destroy an aura token they control.
Bark Obscenities
Bark Obscenities from $0.10
Your next attack that targets a Guardian hero this turn gets +4{p}. Go again
Act of Glory (Yellow)
Act of Glory (Yellow) from $0.10
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +5{p}.
Will of the Crowd
Will of the Crowd from $0.20
When this defends, if you've been cheered this turn, defending action cards get +3{d} this chain link.
Story Beats (Yellow)
Story Beats (Yellow) from $0.20
When this attacks or defends, you may put a suspense counter on, or remove one from, an aura of suspense you control.
Story Beats (Red)
Story Beats (Red) from $0.20
When this attacks or defends, you may put a suspense counter on, or remove one from, an aura of suspense you control.
Horns of the Despised
Horns of the Despised $0.20
When this defends, the crowd boos you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Full of Bravado (Yellow)
Full of Bravado (Yellow) from $0.20
When this attacks or defends, if you control an aura of suspense, create a Confidence token.
Fight Fair
Fight Fair from $0.20
If this is defended by a Reviled card, this gets +1{p}. When this hits a Reviled hero, put this on the bottom of its owner's deck.
Fight Dirty
Fight Dirty from $0.20
If this is defended by a Revered card, this gets +1{p}. When this hits a Revered hero, destroy the top card of their deck.
Asking for Trouble
Asking for Trouble from $0.20
When this defends, create a Vigor token under the attacking hero's control.
Arrogant Showboating
Arrogant Showboating from $0.20
Create a Might token for each defending card controlled by an opponent on the combat chain.
Who Blinks First?
Who Blinks First? from $0.55
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, you may destroy an aura permanent that a Guardian hero controls.
Turning Point
Turning Point from $0.65
When this defends, if you have less {g} than the attacking hero, the crowd cheers you. While this is defending, if you've been cheered this turn, it gets +3{d}.
Good Natured Brutality (Extended Art)
Good Natured Brutality (Extended Art) $17.95
When this defends, if you have no cards in hand, it gets +6{d} and the crowd cheers you.
Channel the Tranquil Domain (Extended Art)
Channel the Tranquil Domain (Extended Art) $23.95
Go again When this enters the arena and at the start of your action phase, put another target aura on the bottom of its owner's deck. Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
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