Low Blow (Red)
Low Blow (Red) from $0.25
If you've been booed this turn, this gets +3{p}.
Instill Fear (Yellow)
Instill Fear (Yellow) from $0.20
When this attacks a hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
Instill Fear (Red)
Instill Fear (Red) from $0.25
When this attacks a hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)
Hold Firm
Hold Firm from $0.20
Action -- {r}{r}{r}, destroy this: Create 3 Toughness tokens. Activate this only if you have less {g} than each other hero. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
High Pitched Howl (Yellow)
High Pitched Howl (Yellow) from $0.20
When this attacks, if there is a card with 6 or more {p} in your pitch zone, create a Vigor token.
Goon Tactics
Goon Tactics from $0.20
If you control 3 or more auras, this gets +3{p} and "When this hits a hero, destroy the top card of their deck."
Give 'Em a Piece of Your Mind (Red)
Give 'Em a Piece of Your Mind (Red) from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Vigor token.
Empowering Ruckus
Empowering Ruckus from $0.20
If you've been cheered this turn, this gets +1{p}.
Darling of the Crowd
Darling of the Crowd from $0.20
While this is defending, if you've been cheered this turn, it gets +1{d}.
Uplifting Performance
Uplifting Performance from $0.20
If you control a Confidence or Toughness token, this gets +1{p}. When this hits a hero, create a Confidence and a Toughness token.
Story Beats (Yellow)
Story Beats (Yellow) from $0.20
When this attacks or defends, you may put a suspense counter on, or remove one from, an aura of suspense you control.
Punch Above Your Weight (Yellow)
Punch Above Your Weight (Yellow) from $0.20
When this attacks, you may pay {r}{r}{r}. If you do, this gets +4{p}.
Full of Bravado (Red)
Full of Bravado (Red) from $0.20
When this attacks or defends, if you control an aura of suspense, create a Confidence token.
Fight Fair
Fight Fair from $0.20
If this is defended by a Reviled card, this gets +1{p}. When this hits a Reviled hero, put this on the bottom of its owner's deck.
Fight Dirty
Fight Dirty from $0.20
If this is defended by a Revered card, this gets +1{p}. When this hits a Revered hero, destroy the top card of their deck.
Asking for Trouble
Asking for Trouble from $0.20
When this defends, create a Vigor token under the attacking hero's control.
Turning Point
Turning Point from $0.25
When this defends, if you have less {g} than the attacking hero, the crowd cheers you. While this is defending, if you've been cheered this turn, it gets +3{d}.
Turn Heads
Turn Heads from $0.25
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, {t} target Brute hero. They don't {u} during their next end phase.
Rip Up Their Virtues
Rip Up Their Virtues from $0.25
Destroy up to 3 Toughness tokens. Create a Might token for each token destroyed this way.
Renounce Violence
Renounce Violence from $0.25
Destroy up to 3 Might tokens. Create a Toughness token for each token destroyed this way.
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