Beast Mode (Promo)
Beast Mode (Promo) $0.95
If you have intimidated this turn, {name} gains +2{p}.
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Chief Ruk'utan (Promo)
Chief Ruk'utan (Promo) $1.95
While Ruk'utan is face down in arsenal, at the start of your turn, you may turn him face up. While Ruk'utan is face up in arsenal, whenever you play a card with 6 or more {p}, intimidate and put a lesson counter on him. Then if there are 2 or more lesson counters on Ruk'utan, banish him, search your deck for Alpha Rampage, put it face up in arsenal, and shuffle.
Wrecking Ball (Red) (Promo)
Wrecking Ball (Red) (Promo) $0.35
When you attack with Wrecking Ball, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, intimidate.
Voltic Bolt (Blue) (Promo)
Voltic Bolt (Blue) (Promo) $9.95
Deal 3 arcane damage to target hero.
Voltic Bolt (Yellow) (Promo)
Voltic Bolt (Yellow) (Promo) $2.95
Deal 4 arcane damage to target hero.
Voltic Bolt (Red) (Promo)
Voltic Bolt (Red) (Promo) from $1.25
Deal 5 arcane damage to target hero.
Reduce to Runechant (Blue) (Promo)
Reduce to Runechant (Blue) (Promo) $6.95
Reduce to Runechant costs [1 Resource] less to play for each Runechant you control. Create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.")
Sic 'Em Shot (Blue) (Promo)
Sic 'Em Shot (Blue) (Promo) $4.95
(Arrows can only be played from arsenal and only if you control a bow.) Go again
Sic 'Em Shot (Yellow) (Promo)
Sic 'Em Shot (Yellow) (Promo) $4.25
(Arrows can only be played from arsenal and only if you control a bow.) Go again
Ironsong Response (Blue) (Promo)
Ironsong Response (Blue) (Promo) $9.95
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +1 [Power].
Ironsong Response (Yellow) (Promo)
Ironsong Response (Yellow) (Promo) $7.95
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +2 [Power].
Whelming Gustwave (Red) (Promo)
Whelming Gustwave (Red) (Promo) from $1.75
Combo - If Surging Strike was the last attack this combat chain, Whelming Gustwave gains +1 [Power], go again, and "If this hits, draw a card."
Blessing of Deliverance (Blue) (Promo)
Blessing of Deliverance (Blue) (Promo) $27.95
Go again When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top card of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
Blessing of Deliverance (Yellow) (Promo)
Blessing of Deliverance (Yellow) (Promo) $4.95
Go again When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top 2 cards of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
Head Jab (Blue) (Promo)
Head Jab (Blue) (Promo) $47.95
Go again
Head Jab (Yellow) (Promo)
Head Jab (Yellow) (Promo) $29.95
Go again
Head Jab (Red) (Promo)
Head Jab (Red) (Promo) $47.95
Go again
Enigma, Ledger of Ancestry (Promo)
Enigma, Ledger of Ancestry (Promo) $29.95
Your first Spectral Shield attack each turn costs {r} less to activate. Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
Betsy, Skin in the Game (Promo)
Betsy, Skin in the Game (Promo) $4.95
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
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