Put on Ice (red) (Rainbow Foil)
Put on Ice (red) (Rainbow Foil) $0.25
**Freeze** up to 3 target allies until the start of your next turn.If this was played from arsenal, draw a card.**Go again**
Painful Premonition (yellow)
Painful Premonition (yellow) $0.20
Deal 2 arcane damage to any target.If this deals damage, create a Sigil of Fate token.
Overcharge (blue)
Overcharge (blue) $0.20
If you've played an instant card this chain link, this gets +1{p}.**Go again**
Overcharge (yellow) (Rainbow Foil)
Overcharge (yellow) (Rainbow Foil) $0.25
If you've played an instant card this chain link, this gets +2{p}.**Go again**
Overcharge (yellow)
Overcharge (yellow) $0.20
If you've played an instant card this chain link, this gets +2{p}.**Go again**
Man Overboard (red) (Rainbow Foil)
Man Overboard (red) (Rainbow Foil) $0.25
When this attacks, you may discard an ally. If you do, this gets +1{p} and **go again**.
Laden with Earth (Rainbow Foil)
Laden with Earth (Rainbow Foil) $0.25
Your next attack this turn gets +3{p}.**Earth Bond** - If an Earth card was pitched to play this, create an Embodiment of Earth token.**Go again**
Knife Through (yellow)
Knife Through (yellow) $0.20
**Stealth**If you've hit with a dagger this combat chain, this gets **go again**.
Hulk Up (red)
Hulk Up (red) $0.20
If you have less {h} than each other hero, this costs {r} less to play.
Heavy Metal Hardcore (yellow)
Heavy Metal Hardcore (yellow) $0.20
If an Evo has been banished from boosting this turn, this gets +1{p}.**Boost**
Future Sight (yellow) (Rainbow Foil)
Future Sight (yellow) (Rainbow Foil) $0.25
Create 2 Sigil of Fate tokens.
Drag Down (yellow)
Drag Down (yellow) $0.20
When this defends an attack, it gets -2{p}.
Distant Rumbling (blue) (Rainbow Foil)
Distant Rumbling (blue) (Rainbow Foil) $0.25
When this enters the arena, draw a card, then put a card from your hand into your deck fifth from the top.At the start of your turn, destroy this, then create a Seismic Surge token.
Distant Rumbling (yellow)
Distant Rumbling (yellow) $0.20
When this enters the arena, draw a card, then put a card from your hand into your deck fifth from the top.At the start of your turn, destroy this, then create 2 Seismic Surge tokens.
Depths of Despair (blue)
Depths of Despair (blue) $0.20
When this defends, banish it when the combat chain closes.**Blood Debt**
Cut n' Carve (blue)
Cut n' Carve (blue) $0.20
**Sharpen** target sword you control.If it has 3 or more +1{p} counters, its next attack this turn gets **dominate**.**Go again**
Cut n' Carve (yellow)
Cut n' Carve (yellow) $0.20
**Sharpen** target sword you control.If it has 2 or more +1{p} counters, its next attack this turn gets **dominate**.**Go again**
Conquer the Icy Terrain (yellow)
Conquer the Icy Terrain (yellow) $0.20
When this hits a hero, they may pay {r}{r}. If they don't, you may destroy a frozen card in their arsenal or a frozen non-hero permanent they control.
Concoct Disorder (blue)
Concoct Disorder (blue) $0.20
When this attacks, each hero puts the top card of their deck face-down into their arsenal. If 2 or more cards are put into arsenals this way, this gets **go again**.
Concoct Disorder (yellow)
Concoct Disorder (yellow) $0.20
When this attacks, each hero puts the top card of their deck face-down into their arsenal. If 2 or more cards are put into arsenals this way, this gets **go again**.
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