Incision (Yellow)
Incision (Yellow) from $0.20
Target dagger attack gets +2{p}.
Grow Wings (Yellow)
Grow Wings (Yellow) from $0.20
If a Draconic attack was the last attack this combat chain, this gets go again.
Grow Wings (Blue)
Grow Wings (Blue) from $0.25
If a Draconic attack was the last attack this combat chain, this gets go again.
Grow Claws (Yellow)
Grow Claws (Yellow) from $0.20
If a Draconic attack was the last attack this combat chain, this gets +1{p}. Go again
Dust Runner Outlaw (Red)
Dust Runner Outlaw (Red) $0.25
Go again
Diced (Blue)
Diced (Blue) from $0.25
Target dagger attack gets +1{p}. Your next dagger attack this turn gets +1{p}.
Zephyr Needle Right (1st Ed) - Cold Foil
Zephyr Needle Right (1st Ed) - Cold Foil $39.95
Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Zephyr Needle Left (1st Ed) - Cold Foil
Zephyr Needle Left (1st Ed) - Cold Foil $39.95
Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
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Skullhorn (1st Ed) - Cold Foil
Skullhorn (1st Ed) - Cold Foil $249.95
Action - Destroy Skullhorn: Draw a card then discard a random card. Go again Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay [2 Resource] instead. If you do, prevent 2 arcane damage that source would deal.)
Red Liner (1st Ed) - Cold Foil
Red Liner (1st Ed) - Cold Foil $19.95
Once per Turn Action - 0: If you have no cards in your arsenal, put an arrow card from your hand face up into your arsenal. Go again
Reaping Blade (1st Ed) - Cold Foil
Reaping Blade (1st Ed) - Cold Foil $59.95
Once per Turn Action - [1 Resource]: Attack If a hero has more [Life] than any other hero, they can't gain [Life].
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Perch Grapplers (1st Ed) - Cold Foil
Perch Grapplers (1st Ed) - Cold Foil $129.95
Action - [2 Resource], destroy Perch Grapplers: Until end of turn, face up arrow cards played from arsenal gain go again. Go again Blade Break (If you defend with Perch Grapplers, destroy it when the combat chain closes.)
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Mandible Claw Right (1st Ed) - Cold Foil
Mandible Claw Right (1st Ed) - Cold Foil $49.95
Once per Turn Action - [2 Resource]: Attack If you have discarded a card with 6 or more [Power] this turn, Mandible Claw gains go again.
Mandible Claw Left (1st Ed) - Cold Foil
Mandible Claw Left (1st Ed) - Cold Foil $74.95
Once per Turn Action - [2 Resource]: Attack If you have discarded a card with 6 or more [Power] this turn, Mandible Claw gains go again.
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Edge of Autumn (1st Ed) - Cold Foil
Edge of Autumn (1st Ed) - Cold Foil $64.95
Once per Turn Action - [1 Resource]: Attack. Go again
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Cintari Saber Right (1st Ed) - Cold Foil
Cintari Saber Right (1st Ed) - Cold Foil $69.95
Once per Turn Action - [1 Resource]: Attack If Cintari Saber is defended by an attack action card, it gains +1 [Power] until end of turn.
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Breeze Rider Boots (1st Ed) - Cold Foil
Breeze Rider Boots (1st Ed) - Cold Foil $199.95
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn. Battleworn (If you defend with Breeze Rider Boots, put a -1 [Defense] counter on it when the combat chain closes.)
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