All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Thunder Quake (Yellow)
$0.20
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
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Stonewall Confidence (Red)
$0.25
Go again
Cards you control with cost 3 or more get +4{d} while defending.
At the beginning of your action phase, destroy this.
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Stonewall Confidence (Blue)
$0.25
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Cards you control with cost 3 or more get +2{d} while defending.
At the beginning of your action phase, destroy this.
Emerging Power (Red)
$0.25
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At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
Emerging Power (Blue)
$0.25
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At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +1{p}.
Debilitate (Yellow)
$0.20
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
Chokeslam (Yellow)
$0.20
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Buckling Blow (Yellow)
$0.20
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
Sunkwater Scalers
from $0.25
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Testament of Valahai (Marvel)
$999.95
If you control 3 or more Seismic Surge tokens, this gets +2{d}. If you control 6 or more, instead this gets +4{d}.
Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Crazy Brew
$0.25
Action - Destroy Crazy Brew: Roll a 6 sided die. On;
1 or 2 - Lose 2{g}. Go again
3 or 4 - Gain 2{g}. Go again
5 or 6 - Gain {r}{r}, gain 2 action points, and your next attack this turn gains +2{p}.
Forked Lightning
$0.35
Deal 2 arcane damage to target hero.
Deal 2 arcane damage to target hero.
(Effects that modify damage, modify both damage effects of Forked Lightning. Forked Lightning is considered a single source of damage.)
Red in the Ledger
$0.75
(Arrows can only be played from arsenal and only if you control a bow.)
Azalea Specialization (You may only have Red in the Ledger in your deck if your hero is Azalea.)
If Red in the Ledger hits a hero, they can't play or activate more than 1 action during their next turn.
Plasma Purifier
$0.25
Action - {r}: If there are no steam counters on Plasma Purifier, put a steam counter on it. Go again
Once per Turn Action - Remove a steam counter from Plasma Purifier: Target Mechanologist pistol you control gains +1{p} until end of turn. Go again
Induction Chamber
$0.25
Action - {r}: If there are no steam counters on Induction Chamber, put a steam counter on it. Go again
Once per Turn Attack Reaction - Remove a steam counter from Induction Chamber: Target Mechanologist pistol attack gains go again.
Yo Ho Ho! (GEM Pack 2)
from $0.75
Your next Pirate ally attack this turn gets +1 and "When this hits a hero, create a Gold token."
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