Cogwerx Dovetail
Cogwerx Dovetail from $1.95
When this hits a hero, {u} all cogs you control. Thrice per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Imperial Seal of Command (Red)
Imperial Seal of Command (Red) from $0.35
Legendary (You may only have 1 Imperial Seal of Command in a constructed deck.) Action -- Destroy this: Defense reactions can't be played this turn. If you are Royal, the next time you hit a hero this turn, destroy all cards in their arsenal. Go again
Demonstrate Devotion (Red)
Demonstrate Devotion (Red) from $0.35
If you control 2 or more Draconic chain links, this gets go again and "When this attacks a hero, create a Fealty token."
Enchanted Quiver
Enchanted Quiver from $5.95
(A quiver can be equipped in a weapon zone in addition to a bow.) Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If there is a face-up arrow in your arsenal, instead prevent the next 2.
Agile Windup (Blue)
Agile Windup (Blue) from $0.25
Instant -- Discard this: Create an Agility token.
Victor Goldmane, High and Mighty
Victor Goldmane, High and Mighty $0.55
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Vantom Banshee (Red)
Vantom Banshee (Red) from $0.25
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Reality Refractor
Reality Refractor from $0.75
Illusionist auras you control are weapons with 5 base {p} and "Once per Turn Action -- {r}{r}: Attack"
Evo Steel Soul Memory
Evo Steel Soul Memory $15.95
If you have a base head equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, your hero gets +1{i} until end of turn. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Boom Grenade (Red)
Boom Grenade (Red) from $0.25
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 4 damage to them.
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