All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Summer's Fall (Blue)
from $0.15
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. (An aura token ceases to exist.)

Malefic Incantation (Yellow)
from $0.25
Go again
This enters the arena with 2 verse counters. When it has none, destroy it.
Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.

Splatter Skull
from $2.95
When this hits a hero, choose a face-down card in their banished zone that was banished by intimidate this turn. Put it into their graveyard.

Blanch (Red)
from $0.65
When this hits a hero, cards they own lose all colors until the end of their next turn.

Supercell
from $3.95
Put X steam counters on X target Hyper Drivers you control.
Create a Hyper Driver token with X steam counters.
If X is 3 or greater, you may shuffle a Construct Nitro Mechanoid from your banished zone into your deck.

Test of Strength
from $0.10
When this defends, clash with the attacking hero. The winner creates a Gold token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)

Numbskull
from $0.65
While this is in any zone, its {r} cost to play, {p}, and {d} can't be modified. (They can not be increased or decreased.)

Dyadic Carapace
$49.95
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} to prevent 2 of that damage.)
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Bastion of Unity
from $0.55
Unity - When this defends together with a card from hand, this gets +1{d} until end of turn.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)