Tip the Barkeep
Tip the Barkeep from $5.25
Create a Goldkiss Rum token. You may give a Gold token you control to another hero. If you do, put this on the bottom of its owner's deck. Go again
Burn Bare
Burn Bare from $8.95
Deal 6 arcane damage to any target. Instant -- Discard this: Destroy target card with phantasm that is attacking you.
Arcane Compliance
Arcane Compliance from $7.95
Until end of turn, effects can't increase arcane damage that target action card on the stack would deal.
War Cry of Bellona
War Cry of Bellona from $1.75
Target Raydn gets +2{p} this turn. Instant -- Discard this, banish X cards from your soul: The next time target weapon deals X or less damage to you this turn, deal that much damage to its controller and that damage can't be prevented.
Perforate
Perforate from $2.75
You may attack with target dagger an additional time and its attacks cost you {r} less to activate this turn. Draw a card.
Cull
Cull from $11.95
You may play this from your banished zone. If a hero has lost {g} this turn, you may play this as though it were an instant. Each hero banishes a card from their hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Regrowth <> Shock
Regrowth <> Shock from $3.95
Return an attack action card with cost less than X from your graveyard to your hand, where X is the total arcane damage you've dealt to opposing heroes this turn. Go again
Oscilio, Constella Intelligence
Oscilio, Constella Intelligence $0.25
Once per Turn Instant -- Discard an instant: Draw a card. Essence of Lightning (You may have Lightning cards in your deck.)
Hot Streak
Hot Streak from $0.15
Once per Turn Action -- {r}: Attack When this is defended by 1 or more attack action cards, Hot Streak's attacks get go again this turn.
Kayo, Armed and Dangerous
Kayo, Armed and Dangerous $0.55
You have 1 weapon zone. (You may only have one 1H weapon or off-hand equipped.) Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
Northern Winds
Northern Winds from $0.45
Oldhim Specialization (You may only have this in your deck if your hero is Oldhim.) Freeze up to 1 equipment, item, and/or ally each hero controls. (A frozen object can't be played or activated.) Unity - When this defends together with a card from hand, create a Spellbane Aegis token under any number of heroes' control.
Hack to Reality
Hack to Reality from $1.95
Your next attack this turn gets +2{p}. The next time you hit a hero this turn, destroy a non-token aura they own with cost less than or equal to the damage dealt this way. Go again
Call Down the Lightning
Call Down the Lightning from $0.35
Lexi Specialization (You may only have this in your deck if your hero is Lexi.) Your attacks this turn get "Whenever the defending hero adds 1 or more defending cards from hand to this chain link, this deals 1 damage to them." Go again Unity - When this defends together with a card from hand, create an Embodiment of Lightning token under any number of heroes' control.
Quantum Processor
Quantum Processor from $0.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Once per Turn Instant -- 0: Put a Mechanologist item with cost 0 or 1 from your hand into the arena.
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