Under the Trap-Door
Under the Trap-Door from $2.95
Stealth Instant -- Discard this: Banish target trap from your graveyard. If you do, you may play it this turn and if it would be put into the graveyard this turn, instead banish it.
Long Whisker Loyalty
Long Whisker Loyalty from $2.25
For each Draconic chain link you control, choose 1; Target dagger attack gets +2{p}. You may attack with target dagger an additional time this turn. The next time target dagger hits a hero this turn, mark them.
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Barkskin of the Millennium Tree
Barkskin of the Millennium Tree $31.95
When this defends, if there are 4 or more Earth cards in your banished zone, create an Embodiment of Earth token. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Art of Desire: Body
Art of Desire: Body from $0.20
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a red card, draw a card and gain 1{g}.
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Sacred Art: Immortal Lunar Shrine // Inner Chi
Sacred Art: Immortal Lunar Shrine // Inner Chi $2.95
Legendary (You may only have 1 Sacred Art: Immortal Lunar Shrine in a constructed deck.) If you've played another blue card this turn, choose 3. Otherwise, choose 1; Create 2 Spectral Shield tokens. Put a +1{p} counter on each aura with ward you control. Transcend
Hot Streak
Hot Streak from $0.25
Once per Turn Action -- {r}: Attack When this is defended by 1 or more attack action cards, Hot Streak's attacks get go again this turn.
Clash of Might (Blue)
Clash of Might (Blue) from $0.20
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Kayo, Armed and Dangerous
Kayo, Armed and Dangerous $0.75
You have 1 weapon zone. (You may only have one 1H weapon or off-hand equipped.) Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
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