Yellow Fin Harpoon
Yellow Fin Harpoon from $0.15
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's yellow, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.
Saltwater Swell (Red)
Saltwater Swell (Red) from $0.25
When this attacks, reveal the top card of your deck. If it's blue, pitch it. Go again
Jack Be Quick
Jack Be Quick from $0.10
When this attacks, you may banish a Nimblism from your graveyard. If you do, this gets +1{p} and go again. When this hits a hero, {u} an ally they control, then steal it until the end of this action phase.
Copper Cog
Copper Cog from $1.25
Unlimited (You may have any number of Copper Cogs in your deck.) Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Cogwerx Tinker Rings
Cogwerx Tinker Rings from $12.95
When this defends, create a Golden Cog token. Blade Break (When the combat chain closes, if this defended, destroy it.)
For the Dracai (Red)
For the Dracai (Red) from $0.15
When this attacks a marked hero, create a Fealty token.
Orb-Weaver Spinneret (Yellow)
Orb-Weaver Spinneret (Yellow) from $0.15
Equip a Graphene Chelicera token. Your next attack with stealth this turn gets +2{p}. Go again
Command and Conquer
Command and Conquer $99.95
Defense reactions can't be played this chain link. When this hits a hero, destroy all cards in their arsenal.
Spur Locked
Spur Locked from $0.75
Each hero secretly chooses a number between 1 and 6, then those numbers are revealed. The hero that chose the highest number loses that much {g}, searches their deck for a card with cost less than or equal to the chosen number, reveals it, puts it in their hand, then shuffles. Go again
Mask of Three Tails
Mask of Three Tails $1.25
Instant -- Destroy this: Draw a card. Activate this ability only if you've hit 3 or more times this combat chain.
Volzar, the Lightning Rod (Cold Foil)
Volzar, the Lightning Rod (Cold Foil) $21.95
If you control an aura permanent with Sigil in its name, this costs {r} less to activate. Once per Turn Instant -- {r}: Amp X, where X is the number of Lightning cards you've played this turn. (The next time you would deal arcane damage this turn, instead deal that much plus X.)
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Star Fall  (Cold Foil)
Star Fall (Cold Foil) $5.95
Once per Turn Action -- {r}: Attack If you've played a Lightning card this turn, this card's attacks get +1{p} and go again.
Runerager Swarm (Blue)
Runerager Swarm (Blue) from $0.15
If you've played or created an aura this turn, this gets go again.
Runehold Release
Runehold Release from $0.10
Action -- Destroy this: Create a Runechant token. Go again
Blast to Oblivion (Yellow)
Blast to Oblivion (Yellow) from $0.15
When this attacks, the next time you play an instant card this chain link, you may return target aura permanent with cost 1 or less or target aura token to its owner's hand. (An aura token ceases to exist.)
Waning Vengeance (Red)
Waning Vengeance (Red) from $0.10
When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token. Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Spectral Manifestations (Red)
Spectral Manifestations (Red) from $0.10
Create a Spectral Shield token, then if you control no other Illusionist auras, put three +1{p} counters on it. Go again
Breed Anger (Red)
Breed Anger (Red) from $0.10
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.
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