All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Battlefront Bastion (Blue)
from $0.15
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.
Wind Chakra (Blue)
from $0.10
The next Crouching Tiger you play this turn gets +1{p}. If you've transcended this turn, instead it gets +3{p}.
Go again
Good Time Chapeau
$0.15
Betsy Specialization (You may only have this in your deck if your hero is Betsy.)
Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again (When the chain link resolves, if the attack hit, you create a Might and a Vigor token, otherwise they create one of each.)
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Tear Through the Portal (Red)
from $0.10
Choose a red action card in your banished zone. It gets go again until end of turn.
Go again
Ram Raider (Red)
from $0.10
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Seismic Surge
$0.10
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
Demolition Protocol
from $0.55
Evo Upgrade - When this attacks a hero, remove all steam counters from up to X equipment, items, and/or weapons they control, where X is the number of Evos you have equipped.