Parry Blade
Parry Blade from $0.20
Once per Turn Action -- {r}: Attack This gets +2{d} while defending a weapon attack. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sold out
Empyrean Rapture (Extended Art)
Empyrean Rapture (Extended Art) $59.95
If a card with Herald in its name has been put into your hero's soul during your turn, the first hero ability you activate that turn costs {r}{r} less to activate. Once per Turn Instant -- {r}: This gets ward 1 until end of turn. (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Deathly Delight (Blue)
Deathly Delight (Blue) from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Herald of Ravages (Red) - Extended Art
Herald of Ravages (Red) - Extended Art $0.65
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Putrid Stirrings (Red)
Putrid Stirrings (Red) from $0.15
You may play this from your banished zone. The next attack action card you rune gate this turn gets +5{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Morlock Hill
Morlock Hill from $0.45
The next time you would be dealt lethal damage this turn, you may banish Minerva Themis from your hand or arsenal to prevent that damage.
Steam Canister
Steam Canister from $0.20
Instant -- Put this on the bottom of its owner's deck: Put a steam counter on an item you control with crank.
Re-Charge! (Red)
Re-Charge! (Red) from $0.15
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Polarity Reversal Script
Polarity Reversal Script from $0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Action cards get -1{d} while defending your Mechanologist attack action cards.
Liquid-Cooled Mayhem (Blue)
Liquid-Cooled Mayhem (Blue) from $0.20
Evo Upgrade - This costs {r} less to play for each Evo you have equipped.
Evo Sentry Base Head
Evo Sentry Base Head from $0.15
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Cogwerx Base Head
Cogwerx Base Head from $0.15
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Shuffle a Mechanologist attack action card from your banished zone into your deck. Activate this ability only if you've boosted this turn.
Amazon American Express Apple Pay Diners Club Discover Google Pay JCB Maestro Mastercard PayPal Shop Pay Union Pay Visa