Products
Resounding Courage (Red)
$0.20
Target Light Warrior attack gets +3{p}.
If you've charged this turn, create a Courage token.
Resounding Courage (Yellow)
$0.20
Target Light Warrior attack gets +2{p}.
If you've charged this turn, create a Courage token.
Rest Before Battle
$0.35
Play this only if you've attacked with a weapon this turn.
At the start of your turn, destroy this and draw a card.
Rest Before Battle (Rainbow Foil)
$0.95
Play this only if you've attacked with a weapon this turn.
At the start of your turn, destroy this and draw a card.
Restless Bones (Blue)
from $0.20
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Restless Bones (GEM Pack 2)
from $0.75
When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets go again.
Restless Bones (Red)
from $0.20
Action -- {r}{r}, {t}: Attack
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Restless Bones (Yellow)
from $0.20
Action -- {r}{r}{r}, destroy this: Draw a card. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Restless Coalescence
from $14.95
When this enters the arena, move any number of +1{p} counters from auras you control onto this.
Once per Turn Instant -- Remove a +1{p} counter from this: Create a Spectral Shield token.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Restvine Elixir
$0.95
Your next attack this turn gets +3{p}.You may destroy an Inertia token you control. If you do, gain 1{h}.**Go again**
Restvine Elixir (Rainbow Foil)
$0.55
Your next attack this turn gets +3{p}.You may destroy an Inertia token you control. If you do, gain 1{h}.**Go again**
Retrace the Past
from $8.95
Katsu Specialization (You may only have this in your deck if your hero is Katsu.)
Combo - When this attacks, if a card with Gustwave in its name was the last attack this combat chain, name a card, then this gets that name, +2{p}, and go again.
Return Fire
from $2.95
When this defends, you may banish an arrow from your hand. If you do, at the start of your next turn, put it face-up into your arsenal and it gets +3{p} until end of turn.
Rev Up (Blue)
from $0.25
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Rev Up (Red)
from $0.25
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Rev Up (Yellow)
from $0.20
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)