Quickfire (Red)
Quickfire (Red) from $0.25
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Mini Forcefield (Yellow)
Mini Forcefield (Yellow) from $0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
MetEx (Yellow)
MetEx (Yellow) from $0.20
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Infuse Titanium (Red)
Infuse Titanium (Red) from $0.25
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Heavy Artillery (Red)
Heavy Artillery (Red) from $0.25
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Hadron Collider (Blue)
Hadron Collider (Blue) from $0.25
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
Fender Bender (Blue)
Fender Bender (Blue) from $0.25
Boost This gets +X{p}, where X is the number of equipment defending it.
Dive Through Data (Yellow)
Dive Through Data (Yellow) from $0.20
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Dive Through Data (Blue)
Dive Through Data (Blue) from $0.25
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Bull Bar (Blue)
Bull Bar (Blue) from $0.25
Boost If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Backup Protocol: YEL
Backup Protocol: YEL from $0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- {r}{r}, destroy this: Return a yellow Mechanologist attack action card from your graveyard to your hand.
Teklonetic Force Field (Blue)
Teklonetic Force Field (Blue) from $0.25
When this defends an attack with overpower, this gets +2{d}.
Teklo Base Legs
Teklo Base Legs $0.20
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Chest
Teklo Base Chest $0.20
Blade Break (When the combat chain closes, if this defended, destroy it.)
Scrap Prospector (Red)
Scrap Prospector (Red) from $0.25
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, gain {r}.
Scrap Harvester (Blue)
Scrap Harvester (Blue) from $0.25
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.
Scrap Compactor (Yellow)
Scrap Compactor (Yellow) from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.
Heavy Artillery (Yellow)
Heavy Artillery (Yellow) from $0.20
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Gas Up (Yellow)
Gas Up (Yellow) from $0.20
The next attack you boost this turn gets +3{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Dissolving Shield (Blue)
Dissolving Shield (Blue) from $0.25
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it.
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