Bright Lights Singles

Backup Protocol: YEL
from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- {r}{r}, destroy this: Return a yellow Mechanologist attack action card from your graveyard to your hand.

Teklonetic Force Field (Yellow)
from $0.15
When this defends an attack with overpower, this gets +2{d}.

Teklonetic Force Field (Red)
from $0.15
When this defends an attack with overpower, this gets +2{d}.

Scrap Prospector (Yellow)
from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.

Scrap Harvester (Yellow)
from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.

Scrap Compactor (Yellow)
from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.

Rev Up (Yellow)
from $0.15
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)

Razzle Dazzle (Yellow)
from $0.15
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)

Razzle Dazzle (Red)
from $0.15
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)

Razzle Dazzle (Blue)
from $0.15
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)

Quickfire (Yellow)
from $0.15
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +3{p}.
Go again

Quickfire (Blue)
from $0.15
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +2{p}.
Go again

Panel Beater (Yellow)
from $0.15
Boost
This gets +X{p}, where X is the number of equipment defending it.

Panel Beater (Red)
from $0.15
Boost
This gets +X{p}, where X is the number of equipment defending it.

Panel Beater (Blue)
from $0.15
Boost
This gets +X{p}, where X is the number of equipment defending it.