Bright Lights Singles
Teklonetic Force Field (Red)
from $0.25
When this defends an attack with overpower, this gets +2{d}.
Scrap Prospector (Yellow)
from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, gain {r}.
Scrap Harvester (Yellow)
from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.
Razzle Dazzle (Yellow)
from $0.20
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Razzle Dazzle (Red)
from $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Panel Beater (Red)
from $0.25
Boost
This gets +X{p}, where X is the number of equipment defending it.
Panel Beater (Blue)
from $0.25
Boost
This gets +X{p}, where X is the number of equipment defending it.
Junkyard Dogg (Yellow)
from $0.20
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, this gets +1{p}.
Jump Start (Blue)
$0.25
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Infuse Alloy (Yellow)
from $0.20
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Infuse Alloy (Blue)
from $0.25
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Gas Up (Red)
from $0.25
The next attack you boost this turn gets +4{p}.
You may put a Hyper Driver from your banished zone into the arena.
Go again
Full Tilt (Red)
from $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Fender Bender (Yellow)
from $0.20
Boost
This gets +X{p}, where X is the number of equipment defending it.
Rev Up (Yellow)
from $0.20
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Razzle Dazzle (Blue)
from $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Quickfire (Yellow)
from $0.20
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +3{p}.
Go again
Quickfire (Blue)
from $0.25
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +2{p}.
Go again