Dissolving Shield (Yellow)
Dissolving Shield (Yellow)
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it.
Annihilator Engine (Extended Art)
Annihilator Engine (Extended Art)
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards defending this," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
$8.95
Under Loop (Yellow)
Under Loop (Yellow)
Boost When this hits, put it on the bottom of its owner's deck.
Torque Tuned (Yellow)
Torque Tuned (Yellow)
If an item you control has been destroyed this turn, this gets overpower. (This can't be defended by more than 1 action card.) Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Smash and Grab
Smash and Grab
If you've boosted 2 or more times this turn, this gets +2{p} and "When this hits a hero, gain control of an item they control."
Hydraulic Press (Red)
Hydraulic Press (Red)
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets overpower. (This can't be defended by more than 1 action card.)
Hydraulic Press (Blue)
Hydraulic Press (Blue)
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets overpower.(This can't be defended by more than 1 action card.)
Heavy Artillery (Red)
Heavy Artillery (Red)
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Gigawatt (Yellow)
Gigawatt (Yellow)
Your next Mechanologist attack this turn gets +3{p}. Go again
Gas Up (Blue)
Gas Up (Blue)
The next attack you boost this turn gets +2{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Dive Through Data (Blue)
Dive Through Data (Blue)
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Crankshaft (Red)
Crankshaft (Red)
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
$0.20
Cognition Field (Blue)
Cognition Field (Blue)
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Big Bertha (Yellow)
Big Bertha (Yellow)
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Sold out
Evo Circuit Breaker (Marvel)
Evo Circuit Breaker (Marvel)
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.
$21.95
Zero to Fifty (Yellow)
Zero to Fifty (Yellow)
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)