Enflame the Firebrand (Rainbow Foil)
When this attacks, if you control 2 or more Draconic chain links, this gets **go again**, 3 or more, your attacks are Draconic this combat chain, 4 or more, this gets +2{p}.
Channel Galcia's Cradle
When this enters the arena and at the start of your turn, **freeze** target ally, aura, item, or equipment while this is in the arena.**Channel Ice** - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Bone Puppetry (Cold Foil)
When this defends, you may return an ally from your graveyard to the arena. If you do, at the beginning of the end phase, destroy it and discard your hand.**Blade Break**
Templar Spellbane (Cold Foil)
Instant Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've activated a weapon this turn, instead prevent the next 2.Battleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)
Temporal Wobble (Rainbow Foil)
Negate target non-attack action card with cost less than the number of aura permanents you control with Sigil in their name. Its controller gains 1 action point.
Gloves of Azure Waves (Cold Foil)
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 - Resource] to prevent 1 of that damage.)High Tide - If there are 2 or more blue cards in your pitch zone, this gets +3DEFENSE and blade break.
Premeditate
The next time an attack action card hits a hero this turn, create a Ponder token.
The next attack action card you play from arsenal this turn gets +3{p}.
Go again
The Weakest Link
When this hits a hero, look at their hand and choose a card without base {d}. If you do, they discard it and you draw a card.
Amnesia
When this hits a hero, cards they own lose and can't gain names until the start of your next turn.
Benji, the Piercing Wind (Marvel)
Attack action cards you control with 2 or less {p} can't be defended by cards from hand.
The first time an attack action card you control hits each turn, your next attack gets +1{p}.
Runic Fellingsong (red)
When this attacks, you may banish an aura from your graveyard. If you do, deal 1 arcane damage to target hero.
Quickening Sand
Create a Quicken token under target hero's control.**Go again**When this defends an attack with go again, {t} target hero or ally.
Overcharge (red) (Rainbow Foil)
If you've played an instant card this chain link, this gets +3{p}.**Go again**
Excessive Bloodloss (blue) (Rainbow Foil)
**Contract** - You are contracted to banish opponents' red cards. Whenever you complete this contract, create a Silver token.When this hits a hero, banish the top card of their deck. If it's red, repeat this process once.
Courageous Crossing (Rainbow Foil)
Create a Courage token under target hero's control.**Go again**When this defends an attack with {p} greater than its base, remove a +1{p} counter from target permanent.
Bad Breath (red) (Rainbow Foil)
**Intimidate** target hero.The next time an attack you control hits this turn, create 3 Might tokens.**Go again**