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Levia, Redeemed // Blasmophet, Levia Consumed (Marvel) Levia, Redeemed // Blasmophet, Levia Consumed (Marvel)
Levia, Redeemed // Blasmophet, Levia Consumed (Marvel) $599.95
Legendary Levia Specialization (You may only have 1 Levia, Redeemed in your deck and only if your hero is Levia.) Action -- Turn all cards in your banished zone face-down: Transform into Levia, Redeemed. Activate this ability only while this is in your inventory and you have 13 or more cards with blood debt in your banished zone. Cards you own lose blood debt. // Legendary Levia Specialization (You may only have 1 Blasmophet, Levia Consumed in your deck and only if your hero is Levia.) While this is in your inventory, when blood debt reduces your {g} to 13, you may transform into Blasmophet, Levia Consumed. Once each turn, you may play a card with blood debt from your banished zone. Whenever a card is put into your banished zone, turn it face-down. If you would lose {g} from blood debt, instead banish the top card of your deck.
Soul Cleaver (Yellow)
Soul Cleaver (Yellow) $0.20
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Yellow)
Soul Butcher (Yellow) $0.20
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Resounding Courage (Blue)
Resounding Courage (Blue) $0.20
Target Light Warrior attack gets +1{p}. If you've charged this turn, create a Courage token.
Light the Way (Blue)
Light the Way (Blue) from $0.20
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if a yellow card was charged this way, this gets go again.
Lay to Rest (Red)
Lay to Rest (Red) from $0.20
When this attacks a Shadow hero, it gets +1{p}. When this hits a hero, you may turn a card in their banished zone face-down.
Charge of the Light Brigade (Blue)
Charge of the Light Brigade (Blue) $0.20
The next attack you charge this turn gets +1{p}. Go again
Break of Dawn (Red)
Break of Dawn (Red) $0.20
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.
Blistering Assault (Yellow)
Blistering Assault (Yellow) $0.20
If you have a yellow card in your pitch zone, this gets go again.
Blistering Assault (Blue)
Blistering Assault (Blue) $0.20
If you have a yellow card in your pitch zone, this gets go again.
Battlefield Breaker (Blue)
Battlefield Breaker (Blue) $0.20
If you've banished a card with 6 or more {p} this turn, this gets +1{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Wall Breaker (Yellow)
Wall Breaker (Yellow) from $0.20
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Wall Breaker (Blue)
Wall Breaker (Blue) from $0.20
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Yellow)
Tribute to Demolition (Yellow) $0.20
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Blue)
Tribute to Demolition (Blue) $0.20
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Swing (Blue)
Shaden Swing (Blue) $0.20
As an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Searing Ray (Yellow)
Searing Ray (Yellow) $0.20
If you have a yellow card in your pitch zone, this gets +2{p}.
Searing Ray (Blue)
Searing Ray (Blue) $0.20
If you have a yellow card in your pitch zone, this gets +2{p}.
Rift Skitter (Yellow)
Rift Skitter (Yellow) $0.20
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.) Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Rift Skitter (Blue)
Rift Skitter (Blue) $0.20
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.) Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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