Wall Breaker (Red)
Wall Breaker (Red) from $0.20
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to the Legions of Doom (Yellow)
Tribute to the Legions of Doom (Yellow) $0.20
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Rift Skitter (Red)
Rift Skitter (Red) $0.20
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.) Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Frontline Legs
Frontline Legs from $0.20
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
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Figment of War // Bellona, Archangel of War (Marvel) Figment of War // Bellona, Archangel of War (Marvel)
Figment of War // Bellona, Archangel of War (Marvel) $49.95
Legendary (You may only have 1 Figment of War in your deck.) When this enters the arena, create a Courage token. // Once per Turn Action -- {r}{r}: Attack When Bellona attacks, you may banish a card from your hero's soul. If you do, put a +1{p} counter on each angel you control. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Soul Cleaver (Red)
Soul Cleaver (Red) $0.20
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Scream (Yellow)
Shaden Scream (Yellow) from $0.20
As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +4{p}. Go again
Levia
Levia $0.20
If a card with 6 or more {p} has been put into your banished zone this turn, cards you own lose blood debt during the end phase.
Cleansing Light (Blue)
Cleansing Light (Blue) from $0.20
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target blue aura.
Celestial Resolve (Red)
Celestial Resolve (Red) $0.20
Target attack action card with Herald in its name gets +5{d}.
Beseech the Demigon (Blue)
Beseech the Demigon (Blue) $0.20
Choose an attack action card in your banished zone. It gets +1{p} until end of turn. Go again
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Widespread Ruin (Extended Art)
Widespread Ruin (Extended Art) $69.95
Rune Gate (If you control Runechants equal to or greater than Widespread Ruin's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes the top card of their deck. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Red)
Tribute to Demolition (Red) $0.20
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tear Through the Portal (Yellow)
Tear Through the Portal (Yellow) $0.20
Choose a yellow action card in your banished zone. It gets go again until end of turn. Go again
Searing Ray (Red)
Searing Ray (Red) $0.20
If you have a yellow card in your pitch zone, this gets +2{p}.
Resounding Courage (Yellow)
Resounding Courage (Yellow) $0.20
Target Light Warrior attack gets +2{p}. If you've charged this turn, create a Courage token.
Hungering Demigon (Blue)
Hungering Demigon (Blue) from $0.20
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Frontline Helm
Frontline Helm from $0.20
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Cleansing Light (Yellow)
Cleansing Light (Yellow) from $0.20
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target yellow aura.
Angelic Descent (Red)
Angelic Descent (Red) $0.20
Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +3{p}.
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