Rift Skitter (Red)
Rift Skitter (Red) from $0.25
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.) Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Levia
Levia $0.20
If a card with 6 or more {p} has been put into your banished zone this turn, cards you own lose blood debt during the end phase.
Frontline Plating
Frontline Plating from $0.10
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Cleansing Light (Yellow)
Cleansing Light (Yellow) from $0.20
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target yellow aura.
Cleansing Light (Blue)
Cleansing Light (Blue) from $0.25
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target blue aura.
Celestial Resolve (Red)
Celestial Resolve (Red) from $0.25
Target attack action card with Herald in its name gets +5{d}.
Beseech the Demigon (Blue)
Beseech the Demigon (Blue) from $0.25
Choose an attack action card in your banished zone. It gets +1{p} until end of turn. Go again
Vantom Banshee (Yellow)
Vantom Banshee (Yellow) from $0.20
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vantom Banshee (Blue)
Vantom Banshee (Blue) from $0.25
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Red)
Tribute to Demolition (Red) from $0.25
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tear Through the Portal (Yellow)
Tear Through the Portal (Yellow) from $0.20
Choose a yellow action card in your banished zone. It gets go again until end of turn. Go again
Tear Through the Portal (Blue)
Tear Through the Portal (Blue) from $0.25
Choose a blue action card in your banished zone. It gets go again until end of turn. Go again
Soul Butcher (Red)
Soul Butcher (Red) from $0.25
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Searing Ray (Red)
Searing Ray (Red) from $0.20
If you have a yellow card in your pitch zone, this gets +2{p}.
Resounding Courage (Yellow)
Resounding Courage (Yellow) from $0.20
Target Light Warrior attack gets +2{p}. If you've charged this turn, create a Courage token.
Lay to Rest (Yellow)
Lay to Rest (Yellow) from $0.20
When this attacks a Shadow hero, it gets +1{p}. When this hits a hero, you may turn a card in their banished zone face-down.
Hungering Demigon (Blue)
Hungering Demigon (Blue) from $0.25
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Grim Feast (Blue)
Grim Feast (Blue) from $0.25
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Gain 1{g} Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Frontline Gauntlets
Frontline Gauntlets from $0.10
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Charge of the Light Brigade (Yellow)
Charge of the Light Brigade (Yellow) from $0.20
The next attack you charge this turn gets +2{p}. Go again
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