Dusk Til Dawn Singles

Vantom Banshee (Blue)
from $0.10
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to the Legions of Doom (Yellow)
from $0.10
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to Demolition (Red)
from $0.10
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tear Through the Portal (Yellow)
from $0.10
Choose a yellow action card in your banished zone. It gets go again until end of turn.
Go again

Tear Through the Portal (Blue)
from $0.10
Choose a blue action card in your banished zone. It gets go again until end of turn.
Go again

Soul Butcher (Red)
from $0.10
If the defending hero has 1 or more cards in their soul, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)


Resounding Courage (Yellow)
from $0.10
Target Light Warrior attack gets +2{p}.
If you've charged this turn, create a Courage token.

Lay to Rest (Yellow)
from $0.10
When this attacks a Shadow hero, it gets +1{p}.
When this hits a hero, you may turn a card in their banished zone face-down.

Hungering Demigon (Blue)
from $0.10
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Grim Feast (Blue)
from $0.10
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Gain 1{g}
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Frontline Gauntlets
from $0.10
At the beginning of your end phase, put a -1{d} counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Embodiment of Lightning
$0.10
When you play an attack action card, destroy this and the attack gets go again.

Charge of the Light Brigade (Yellow)
from $0.10
The next attack you charge this turn gets +2{p}.
Go again

Beseech the Demigon (Blue)
from $0.10
Choose an attack action card in your banished zone. It gets +1{p} until end of turn.
Go again

Battlefield Breaker (Yellow)
from $0.10
If you've banished a card with 6 or more {p} this turn, this gets +1{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Angelic Descent (Red)
from $0.10
Target attack action card with Herald in its name gets go again.
Your next angel attack this turn gets +3{p}.

Widespread Ruin (Extended Art)
$51.95
Rune Gate (If you control Runechants equal to or greater than Widespread Ruin's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes the top card of their deck.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Sold out


Figment of War // Bellona, Archangel of War (Marvel)
$51.95
Legendary (You may only have 1 Figment of War in your deck.)
When this enters the arena, create a Courage token.
//
Once per Turn Action -- {r}{r}: Attack
When Bellona attacks, you may banish a card from your hero's soul. If you do, put a +1{p} counter on each angel you control.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)

Tribute to the Legions of Doom (Red)
from $0.10
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)