Light the Way (Red)
Light the Way (Red) from $0.10
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if a yellow card was charged this way, this gets go again.
Celestial Reprimand (Red)
Celestial Reprimand (Red) from $0.10
Target card defending an attack with Herald in its name gets -3{p} this combat chain.
Celestial Reprimand (Blue)
Celestial Reprimand (Blue) from $0.10
Target card defending an attack with Herald in its name gets -1{p} this combat chain.
Beaming Blade
Beaming Blade $0.10
Once per Turn Action -- {r}{r}: Attack If a yellow card has been put into your hero's soul this turn, this gets +5{p}.
Spectral Shield
Spectral Shield $0.10
Ward 1 (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Sold out
Figment of Tenacity // Metis, Archangel of Tenacity (Marvel) Figment of Tenacity // Metis, Archangel of Tenacity (Marvel)
Figment of Tenacity // Metis, Archangel of Tenacity (Marvel) $52.95
Legendary (You may only have 1 Figment of Tenacity in your deck.) When this enters the arena, your next attack this turn gets dominate. // Once per Turn Action -- {r}{r}: Attack When Metis attacks, you may banish a card from your hero's soul. If you do, your attacks this turn get dominate. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Shaden Scream (Red)
Shaden Scream (Red) from $0.10
As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +5{p}. Go again
Shaden Scream (Blue)
Shaden Scream (Blue) from $0.10
As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +3{p}. Go again
Angelic Descent (Blue)
Angelic Descent (Blue) from $0.10
Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +1{p}.
Figment of Judgment // Themis, Archangel of Judgment (Marvel) Figment of Judgment // Themis, Archangel of Judgment (Marvel)
Figment of Judgment // Themis, Archangel of Judgment (Marvel) $59.95
Legendary (You may only have 1 Figment of Judgment in your deck.) When this enters the arena, you may turn a card in any banished zone face-down. // Once per Turn Action -- {r}{r}: Attack When Themis attacks, you may banish a card from your hero's soul. If you do, turn a card in any banished zone face-down. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Vile Inquisition (Yellow)
Vile Inquisition (Yellow) from $0.10
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's yellow, they lose 1{g}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Radiant Raiment
Radiant Raiment from $0.10
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Widespread Annihilation (Extended Art)
Widespread Annihilation (Extended Art) $31.95
Rune Gate (If you control Runechants equal to or greater than Widespread Annihilation's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes a card from their hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Levia, Shadowborn Abomination
Levia, Shadowborn Abomination $0.10
If a card with 6 or more {p} has been put into your banished zone this turn, cards you own lose blood debt during the end phase.
Figment of Triumph // Victoria, Archangel of Triumph (Marvel) Figment of Triumph // Victoria, Archangel of Triumph (Marvel)
Figment of Triumph // Victoria, Archangel of Triumph (Marvel) $59.95
Legendary (You may only have 1 Figment of Triumph in your deck.) When this enters the arena, attack action cards your opponents control get -1{p} this turn. // Once per Turn Action -- {r}{r}: Attack When Victoria attacks, you may banish a card from your hero's soul. If you do, attack action cards your opponents control get -1{p} until the start of your next turn. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel) Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel)
Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel) $89.95
Legendary (You may only have 1 Figment of Rebirth in your deck.) When this enters the arena, you may put a yellow action card from your graveyard on top of your deck. // Once per Turn Action -- {r}{r}: Attack When Avalon attacks, you may banish a card from your hero's soul. If you do, put a yellow card from your graveyard on top of your deck. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Vile Inquisition (Red)
Vile Inquisition (Red) from $0.10
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's red, they lose 1{g}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Swing (Yellow)
Shaden Swing (Yellow) from $0.10
As an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Resounding Courage (Red)
Resounding Courage (Red) from $0.10
Target Light Warrior attack gets +3{p}. If you've charged this turn, create a Courage token.
Embodiment of Lightning
Embodiment of Lightning $0.10
When you play an attack action card, destroy this and the attack gets go again.
Amazon American Express Apple Pay Bancontact Diners Club Discover Google Pay iDEAL JCB Maestro Mastercard PayPal Shop Pay Union Pay Visa