Celestial Reprimand (Blue)
Celestial Reprimand (Blue) from $0.25
Target card defending an attack with Herald in its name gets -1{p} this combat chain.
Spectral Shield
Spectral Shield $0.20
Ward 1 (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Levia, Shadowborn Abomination
Levia, Shadowborn Abomination $0.20
If a card with 6 or more {p} has been put into your banished zone this turn, cards you own lose blood debt during the end phase.
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Figment of Protection // Aegis, Archangel of Protection (Marvel) Figment of Protection // Aegis, Archangel of Protection (Marvel)
Figment of Protection // Aegis, Archangel of Protection (Marvel) $89.95
Legendary (You may only have 1 Figment of Protection in your deck.) When this enters the arena, create a Spectral Shield token. // Once per Turn Action -- {r}{r}: Attack When Aegis attacks, you may banish a card from your hero's soul. If you do, create 2 Spectral Shield tokens. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Shaden Scream (Blue)
Shaden Scream (Blue) from $0.25
As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +3{p}. Go again
Radiant Touch
Radiant Touch from $0.20
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Light the Way (Red)
Light the Way (Red) from $0.20
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if a yellow card was charged this way, this gets go again.
Beaming Blade
Beaming Blade $0.20
Once per Turn Action -- {r}{r}: Attack If a yellow card has been put into your hero's soul this turn, this gets +5{p}.
Figment of Triumph // Victoria, Archangel of Triumph (Marvel) Figment of Triumph // Victoria, Archangel of Triumph (Marvel)
Figment of Triumph // Victoria, Archangel of Triumph (Marvel) $47.95
Legendary (You may only have 1 Figment of Triumph in your deck.) When this enters the arena, attack action cards your opponents control get -1{p} this turn. // Once per Turn Action -- {r}{r}: Attack When Victoria attacks, you may banish a card from your hero's soul. If you do, attack action cards your opponents control get -1{p} until the start of your next turn. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Figment of Tenacity // Metis, Archangel of Tenacity (Marvel) Figment of Tenacity // Metis, Archangel of Tenacity (Marvel)
Figment of Tenacity // Metis, Archangel of Tenacity (Marvel) $49.95
Legendary (You may only have 1 Figment of Tenacity in your deck.) When this enters the arena, your next attack this turn gets dominate. // Once per Turn Action -- {r}{r}: Attack When Metis attacks, you may banish a card from your hero's soul. If you do, your attacks this turn get dominate. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel) Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel)
Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel) $79.95
Legendary (You may only have 1 Figment of Rebirth in your deck.) When this enters the arena, you may put a yellow action card from your graveyard on top of your deck. // Once per Turn Action -- {r}{r}: Attack When Avalon attacks, you may banish a card from your hero's soul. If you do, put a yellow card from your graveyard on top of your deck. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Shaden Scream (Red)
Shaden Scream (Red) from $0.35
As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +5{p}. Go again
Angelic Descent (Blue)
Angelic Descent (Blue) from $0.25
Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +1{p}.
Widespread Annihilation (Extended Art)
Widespread Annihilation (Extended Art) $28.95
Rune Gate (If you control Runechants equal to or greater than Widespread Annihilation's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes a card from their hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vile Inquisition (Yellow)
Vile Inquisition (Yellow) from $0.20
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's yellow, they lose 1{g}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Radiant Raiment
Radiant Raiment from $0.20
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Embodiment of Lightning
Embodiment of Lightning $0.20
When you play an attack action card, destroy this and the attack gets go again.
Embodiment of Earth
Embodiment of Earth $0.20
Your non-attack action cards get +1{d} while defending. At the beginning of your action phase, destroy this.
Charge of the Light Brigade (Red)
Charge of the Light Brigade (Red) from $0.25
The next attack you charge this turn gets +3{p}. Go again
Vile Inquisition (Red)
Vile Inquisition (Red) from $0.35
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's red, they lose 1{g}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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