Shaden Swing (Yellow)
Shaden Swing (Yellow) from $0.20
As an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Resounding Courage (Red)
Resounding Courage (Red) from $0.25
Target Light Warrior attack gets +3{p}. If you've charged this turn, create a Courage token.
Banneret of Resilience
Banneret of Resilience $0.20
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.
Angelic Descent (Yellow)
Angelic Descent (Yellow) from $0.20
Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +2{p}.
Widespread Destruction (Extended Art)
Widespread Destruction (Extended Art) $39.95
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Wall Breaker (Red)
Wall Breaker (Red) from $0.35
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
V for Valor (Red)
V for Valor (Red) from $0.35
Attack Reaction -- {r}, destroy this, charge your hero's soul: Target attack gets +3{p}. (Put a card from your hand face-up under your hero card.)
Shaden Swing (Red)
Shaden Swing (Red) from $0.25
As an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Radiant View
Radiant View from $0.20
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Putrid Stirrings (Blue)
Putrid Stirrings (Blue) from $0.25
You may play this from your banished zone. The next attack action card you rune gate this turn gets +3{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Light the Way (Yellow)
Light the Way (Yellow) from $0.20
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if a yellow card was charged this way, this gets go again.
Grim Feast (Red)
Grim Feast (Red) from $0.35
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Gain 3{g} Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Celestial Resolve (Yellow)
Celestial Resolve (Yellow) from $0.20
Target attack action card with Herald in its name gets +4{d}.
Beseech the Demigon (Yellow)
Beseech the Demigon (Yellow) from $0.20
Choose an attack action card in your banished zone. It gets +2{p} until end of turn. Go again
Beaming Bravado (Blue)
Beaming Bravado (Blue) from $0.20
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1{p}.
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Widespread Ruin (Extended Art)
Widespread Ruin (Extended Art) $34.95
Rune Gate (If you control Runechants equal to or greater than Widespread Ruin's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes the top card of their deck. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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Figment of War // Bellona, Archangel of War (Marvel) Figment of War // Bellona, Archangel of War (Marvel)
Figment of War // Bellona, Archangel of War (Marvel) $49.95
Legendary (You may only have 1 Figment of War in your deck.) When this enters the arena, create a Courage token. // Once per Turn Action -- {r}{r}: Attack When Bellona attacks, you may banish a card from your hero's soul. If you do, put a +1{p} counter on each angel you control. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Tribute to the Legions of Doom (Yellow)
Tribute to the Legions of Doom (Yellow) from $0.20
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Red)
Soul Cleaver (Red) from $0.25
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Scream (Yellow)
Shaden Scream (Yellow) from $0.20
As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +4{p}. Go again
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