Lead with Power (Blue)
Lead with Power (Blue) from $0.20
Your next Brute or Guardian attack this turn gets +1{p}. Create a Might token. Go again
Headliner Helm
Headliner Helm from $0.20
Headliner Helm's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Beast Mode (Blue)
Beast Mode (Blue) from $0.20
If you've intimidated this turn, this gets +2{p}.
Vigorous Windup (Yellow)
Vigorous Windup (Yellow) from $0.20
Instant -- Discard this: Create a Vigor token.
Vigorous Engagement (Yellow)
Vigorous Engagement (Yellow) from $0.20
Target Warrior attack gets +2{p}. If it's defended by an attack action card, create a Vigor token.
Vigorous Engagement (Blue)
Vigorous Engagement (Blue) from $0.20
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create a Vigor token.
Rising Power (Yellow)
Rising Power (Yellow) from $0.20
If you've drawn a card this turn, this gets +1{p}.
Rising Power (Red)
Rising Power (Red) from $0.20
If you've drawn a card this turn, this gets +1{p}.
Rally the Rearguard (Yellow)
Rally the Rearguard (Yellow) $0.20
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Face Adversity
Face Adversity from $0.20
This may only defend an attack if the attack's controller has drawn a card this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Embrace Adversity
Embrace Adversity from $0.20
This may only defend an attack if the attack's controller has destroyed a Might token this turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Beckon Applause
Beckon Applause from $0.20
If you control an Agility token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Stacked in Your Favor (Yellow)
Stacked in Your Favor (Yellow) from $0.20
Go again Your attack action cards get +2{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Over the Top (Yellow)
Over the Top (Yellow) from $0.20
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
Beast Mode (Yellow)
Beast Mode (Yellow) from $0.20
If you've intimidated this turn, this gets +2{p}.
Lay Down the Law
Lay Down the Law from $0.20
Tower - If this has 13 or more attck, non-equipment cards get -1 defense while defending this.
Rising Speed (Red)
Rising Speed (Red) from $0.20
If you've drawn a card this turn, this gets go again.
Wild Ride (Blue)
Wild Ride (Blue) $0.20
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.
Trade In (Yellow)
Trade In (Yellow) $0.20
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
Trade In (Red)
Trade In (Red) $0.20
When this attacks, you may discard a card. If you do, draw a card. If this was played from arsenal, it gets go again.
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