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Betsy, Skin in the Game  (Marvel) Betsy, Skin in the Game  (Marvel)
Betsy, Skin in the Game (Marvel) $99.95
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower.
High Riser
High Riser $1.25
Once per Turn Action -- [3 - Resources]: AttackIf you've drawn a card this turn, this gets +1POWER.
Wage Might (Blue)
Wage Might (Blue) from $0.20
When this attacks a hero, you may wager a Might token with them. (When this chain link resolves, if this hit, you create a Might token, otherwise they create one.)
Vigorous Windup (Red)
Vigorous Windup (Red) from $0.20
Instant -- Discard this: Create a Vigor token.
Vigor Girth
Vigor Girth from $0.20
Action -- Destroy this: Create a Vigor token. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Ticket Puncher
Ticket Puncher from $0.20
Ticket Puncher's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Stadium Centerpiece
Stadium Centerpiece from $0.20
Stadium Centerpiece's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Rising Speed (Yellow)
Rising Speed (Yellow) from $0.20
If you've drawn a card this turn, this gets go again.
Rising Speed (Blue)
Rising Speed (Blue) from $0.20
If you've drawn a card this turn, this gets go again.
Lead with Heart (Yellow)
Lead with Heart (Yellow) from $0.20
Your next Guardian or Warrior attack this turn gets +2{p}. Create a Vigor token. Go again
Headliner Helm
Headliner Helm from $0.20
Headliner Helm's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Engaged Swiftblade (Yellow)
Engaged Swiftblade (Yellow) from $0.20
Your next Warrior attack this turn gets +2{p} and "If this is defended by an attack action card, this gets go again." Go again
Reinforce the Line (Blue)
Reinforce the Line (Blue) $0.20
Target defending attack action card gets +2{d}.
Rawhide Rumble (Blue)
Rawhide Rumble (Blue) $0.25
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Beast Mode (Blue)
Beast Mode (Blue) from $0.20
If you've intimidated this turn, this gets +2{p}.
Wild Ride (Yellow)
Wild Ride (Yellow) $0.20
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.
Rising Energy (Yellow)
Rising Energy (Yellow) from $0.20
If you've drawn a card this turn, this costs {r} less to play.
Rising Energy (Blue)
Rising Energy (Blue) from $0.20
If you've drawn a card this turn, this costs {r} less to play.
Rally the Rearguard (Yellow)
Rally the Rearguard (Yellow) $0.20
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Rally the Rearguard (Blue)
Rally the Rearguard (Blue) $0.20
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
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