Walk the Plank (Yellow)
Walk the Plank (Yellow)
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
$0.20
Walk the Plank (Red)
Walk the Plank (Red)
When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +1{p}.
$0.20
Walk the Plank (Blue)
Walk the Plank (Blue)
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
$0.20
Trade In (Yellow)
Trade In (Yellow)
Your next Mechanologist attack this turn gets +1{p}. Create a Golden Cog token.
$0.20
Trade In (Red)
Trade In (Red)
Your next Mechanologist attack this turn gets +1{p}. Create a Golden Cog token.
$0.20
Tough Old Wrench (Yellow)
Tough Old Wrench (Yellow)
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
$0.20
Tough Old Wrench (Red)
Tough Old Wrench (Red)
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
$0.20
Tough Old Wrench (Blue)
Tough Old Wrench (Blue)
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
$0.20
Teeth of the Cog (Yellow)
Teeth of the Cog (Yellow)
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
$0.20
Teeth of the Cog (Red)
Teeth of the Cog (Red)
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
$0.20
Teeth of the Cog (Blue)
Teeth of the Cog (Blue)
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
$0.20
Salvage Shot (Yellow)
Salvage Shot (Yellow)
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
$0.20
Jittery Bones (Red)
Jittery Bones (Red)
Your next Mechanologist attack this turn gets +4{p}. You may {u} a cog you control. Go again
$0.20
Goldwing Turbine (Yellow)
Goldwing Turbine (Yellow)
Your next Mechanologist attack this turn gets +2{p}. Create a Golden Cog token.
$0.20
Expedition to Blackwater Strait
Expedition to Blackwater Strait
When this attacks, you may put a gold counter on Treasure Island.
$0.20
Draw Back the Hammer
Draw Back the Hammer
Your next Mechanologist attack this turn gets +4{p}. You may {u} a gun you control. Go again
$0.20
Chart a Course (Yellow)
Chart a Course (Yellow)
When this attacks, you may put a gold counter on Treasure Island.
$0.20
Chart a Course (Red)
Chart a Course (Red)
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
$0.20
Chart a Course (Blue)
Chart a Course (Blue)
When this attacks, you may put a gold counter on Treasure Island.
$0.20
Lubricate
Lubricate
{u} up to 3 cogs you control.
$0.20