High Seas Singles

Tough Old Wrench (Yellow)
from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.

Tough Old Wrench (Red)
from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.

Tough Old Wrench (Blue)
from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.

Teeth of the Cog (Yellow)
from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.

Teeth of the Cog (Red)
from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.

Teeth of the Cog (Blue)
from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.

Strike Gold (Red)
from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.

Sky Skimmer (Blue)
from $0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Sic 'Em Shot (Yellow)
$0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Sic 'Em Shot (Red)
$0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Salvage Shot (Yellow)
$0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Salvage Shot (Red)
$0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Salvage Shot (Blue)
$0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Restless Bones (Blue)
from $0.10
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)

Quartermaster's Boots
$0.10
Instant -- Destroy this: {u} a cog you control.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

On the Horizon (Yellow)
from $0.10
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a cog you control.
Go again

Nimblism (Yellow)
$0.10
Your next Mechanologist attack this turn gets +4{p}.
You may {u} a gun you control.
Go again