Walk the Plank (Red)
Walk the Plank (Red) from $0.10
When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +1{p}.
Walk the Plank (Blue)
Walk the Plank (Blue) from $0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Trade In (Yellow)
Trade In (Yellow) $0.10
Your next Mechanologist attack this turn gets +1{p}. Create a Golden Cog token.
Trade In (Red)
Trade In (Red) $0.10
Your next Mechanologist attack this turn gets +1{p}. Create a Golden Cog token.
Trade In (Blue)
Trade In (Blue) $0.10
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Tough Old Wrench (Yellow)
Tough Old Wrench (Yellow) from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Tough Old Wrench (Red)
Tough Old Wrench (Red) from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Tough Old Wrench (Blue)
Tough Old Wrench (Blue) from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Teeth of the Cog (Yellow)
Teeth of the Cog (Yellow) from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Teeth of the Cog (Red)
Teeth of the Cog (Red) from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Teeth of the Cog (Blue)
Teeth of the Cog (Blue) from $0.10
Galvanize - When this defends, you may destroy an item you control. If you do, create a Golden Cog token.
Sic 'Em Shot (Yellow)
Sic 'Em Shot (Yellow) $0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Sic 'Em Shot (Red)
Sic 'Em Shot (Red) $0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Scouting Shot
Scouting Shot from $0.10
When this is put into your graveyard from anywhere, gain 1{g}.
Salvage Shot (Yellow)
Salvage Shot (Yellow) $0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Red)
Salvage Shot (Red) $0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Blue)
Salvage Shot (Blue) $0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Restless Bones (Blue)
Restless Bones (Blue) from $0.10
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Quartermaster's Boots
Quartermaster's Boots $0.10
Instant -- Destroy this: {u} a cog you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Nimblism (Yellow)
Nimblism (Yellow) $0.10
Your next Mechanologist attack this turn gets +4{p}. You may {u} a gun you control. Go again
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