History Pack 1 (White Border)

Blazing Aether
$1.25
Kano Specialization (You may only have Blazing Aether in your deck if your hero is Kano.)
Deal X arcane damage to target hero, where X is the amount of arcane damage you have dealt to that hero this turn.

Find Center
$2.95
Combo - If Crane Dance was the last attack this combat chain, Find Center can't be defended by cards with {r} cost less than the number of chain links you control, and it gains "If this hits, create a Zen State token."

Reckless Swing
$1.95
As an additional cost to play Reckless Swing, discard a random card.
If the discarded card has 6 or more {p}, deal 2 damage to the attacking hero.

Sonic Boom
$2.75
Deal 3 arcane damage to target opposing hero.
If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.

Lesson in Lava
$0.85
Kano Specialization (You may only have Lesson in Lava in your deck if your hero is Kano.)
Deal 3 arcane damage to target opposing hero.
If Lesson in Lava deals damage, you may search your deck for a Wizard card with {r} cost equal to or less than the damage dealt by Lesson in Lava, reveal it, then shuffle your deck and put it on top of your deck.
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Chain Lightning
$0.75
You may play your next Wizard 'non-attack' action card this turn as though it were an instant.
If you have played another Wizard 'non-attack' action card this turn, deal 3 arcane damage to each opposing hero.

Flood of Force
$0.95
Combo - If Rushing River or Flood of Force was the last attack this combat chain, when you attack with Flood of Force, reveal the top card of your deck. If it's a card with combo, put it into your hand then Flood of Force gains +3{p} and go again.

Spinal Crush
$11.95
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.

Righteous Cleansing
$2.75
Crush - If Righteous Cleansing deals 4 or more damage to a hero, look at the top 5 cards of their deck. Banish 1 or more cards with the same name from among them, then put the rest on top of their deck in any order.

Bloodrush Bellow
$6.95
As an additional cost to play Bloodrush Bellow, discard a random card.
Your Brute attacks gain +2{p} this turn.
If the discarded card has 6 or more {p}, draw 2 cards and Bloodrush Bellow gains go again.

Beast Within
$10.95
If Beast Within is put into a graveyard from anywhere other than the combat chain, banish the top card of your deck and lose 1{g}. If it has 6 or more {p}, put it into your hand, otherwise repeat this process.
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Storm Striders
$74.95
Instant - {r}, destroy Storm Striders: You may play your next Wizard 'non-attack' action card this turn as though it were an instant.
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)

Braveforge Bracers
$41.95
Once per Turn Action - {r}: Your next weapon attack this turn gains +1{p}. Activate this ability only if a weapon you control has hit this turn. Go again
Battleworn (If you defend with Braveforge Bracers, put a -1{d} counter on it when the combat chain closes.)
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Mask of Momentum
$102.95
Once per Turn Effect - When an attack action card you control is the third or higher chain link in a row to hit, draw a card.
Blade Break (If you defend with Mask of Momentum, destroy it when the combat chain closes.)
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Tectonic Plating
$57.95
Once per Turn Action - {r}: Create a Seismic Surge aura token. Go again
Battleworn (If you defend with Tectonic Plating, put a -1{d} counter on it when the combat chain closes.)

Art of War
$7.95
Choose 2;
- Attack action cards you control gain +1{p} and +1{d} this turn.
- The next attack action card you play this turn gains go again.
- Until end of turn, you may defend with attack action cards from arsenal.
- You may banish an attack action card from your hand. If you do, draw 2 cards.

Tome of Fyendal
$1.25
Draw 2 cards.
If Tome of Fyendal is played from arsenal, gain 1{g} for each card in your hand.

Gorganian Tome
$3.95
Legendary (You may only have 1 Gorganian Tome in your deck.)
Draw X cards, where X is 1 plus the number of Gorganiam Tome's in all graveyards.
Go again

Crazy Brew
$0.35
Action - Destroy Crazy Brew: Roll a 6 sided die. On;
1 or 2 - Lose 2{g}. Go again
3 or 4 - Gain 2{g}. Go again
5 or 6 - Gain {r}{r}, gain 2 action points, and your next attack this turn gains +2{p}.

Last Ditch Effort
$0.55
When you play Last Ditch Effort, if you have no cards in your deck, it gains +4{p} and go again.