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Command and Conquer
Command and Conquer $74.95
Defense reaction cards can't be played to Command and Conquer's chain link. If Command and Conquer hits a hero, destroy all cards in their arsenal.
Enlightened Strike
Enlightened Strike from $29.95
As an additional cost to play Enlightened Strike, put a card from your hand on the bottom of your deck. Choose 1; - When you attack with Enlightened Strike, draw a card. - Enlightened Strike gains +2{p}. - Enlightened Strike gains go again.
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Three of a Kind
Three of a Kind $3.95
Draw 3 cards. Until end of turn, you may only play cards from arsenal. Go again
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Ancestral Empowerment
Ancestral Empowerment $12.95
Target Ninja attack action card gains +1{p}. Draw a card.
Spinal Crush
Spinal Crush $5.75
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.
Beast Within
Beast Within $7.95
If Beast Within is put into a graveyard from anywhere other than the combat chain, banish the top card of your deck and lose 1{g}. If it has 6 or more {p}, put it into your hand, otherwise repeat this process.
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Scabskin Leathers
Scabskin Leathers from $24.95
Once per Turn Action - 0: Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down. Battleworn (If you defend with Scabskin Leathers, put a -1{d} counter on it when the combat chain closes.)
Viziertronic Model i
Viziertronic Model i $8.95
Action - Destroy Viziertronic Model i: Whenever you boost this turn, draw a card then put a card from your hand on top of your deck. Go again Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)
Glint the Quicksilver
Glint the Quicksilver $5.95
Target weapon attack gains go again. Reprise - If the defending hero has defended with a card from their hand this chain link, draw a card.
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Lord of Wind
Lord of Wind $0.95
Katsu Specialization (You may only have Lord of Wind in your deck if your hero is Katsu.) Combo - If Mugenshi: RELEASE was the last attack this combat chain, additional cost to play Lord of Wind you may pat any amount of {r}. If you do, shuffle that many target cards named Surging Strike, Whelming Gustwave, and/or Mugenshi: RELEASE from your graveyard into your deck, then Lord of Wind gains that much {p}. 
Find Center
Find Center $0.75
Combo - If Crane Dance was the last attack this combat chain, Find Center can't be defended by cards with {r} cost less than the number of chain links you control, and it gains "If this hits, create a Zen State token."
Righteous Cleansing
Righteous Cleansing $1.95
Crush - If Righteous Cleansing deals 4 or more damage to a hero, look at the top 5 cards of their deck. Banish 1 or more cards with the same name from among them, then put the rest on top of their deck in any order.
Bloodrush Bellow
Bloodrush Bellow $4.95
As an additional cost to play Bloodrush Bellow, discard a random card. Your Brute attacks gain +2{p} this turn. If the discarded card has 6 or more {p}, draw 2 cards and Bloodrush Bellow gains go again.
Grasp of the Arknight
Grasp of the Arknight $54.95
Once per Turn Action - {r}{r}: Create a Runechant token. This ability costs an additional {r} to activate for each Runechant you control. Go again Battleworn (If you defend with Grasp of the Arknight, put a -1{d} counter on it when the combat chain closes.)
High Octane
High Octane $1.25
Whenever you boost a card this turn, gain 1 action point. Draw a card. Go again
Mugenshi: RELEASE
Mugenshi: RELEASE $0.35
Katsu Specialization (You may only have Mugenshi: RELEASE in your deck if your hero is Katsu.) Combo - If Whelming Gustwave was the last attack this combat chain, Mugenshi: RELEASE gains +1{p}, go again, and "If this hits, search your deck for any number of cards named Lord of Wind, reveal them, put them into your hand, then shuffle your deck."
Breeze Rider Boots
Breeze Rider Boots $4.95
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn. Battleworn (If you defend with Breeze Rider Boots, put a -1{d} counter on it when the combat chain closes.)
Skullhorn
Skullhorn $7.95
Action - Destroy Skullhorn: Draw a card then discard a random card. Go again Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)
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Fyendal's Spring Tunic
Fyendal's Spring Tunic $139.95
At the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters on it, you may put an energy counter on it. Instant - Remove 3 energy counters from Fyendal's Spring Tunic: Gain {r} Blade Break (If you defend with Fyendal's Spring Tunic, destroy it when the combat chain closes.)
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Storm Striders
Storm Striders $41.95
Instant - {r}, destroy Storm Striders: You may play your next Wizard 'non-attack' action card this turn as though it were an instant. Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)
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