History Pack 1 (White Border)
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Storm Striders
$44.95
Instant - {r}, destroy Storm Striders: You may play your next Wizard 'non-attack' action card this turn as though it were an instant.
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)

Grasp of the Arknight
$64.95
Once per Turn Action - {r}{r}: Create a Runechant token. This ability costs an additional {r} to activate for each Runechant you control. Go again
Battleworn (If you defend with Grasp of the Arknight, put a -1{d} counter on it when the combat chain closes.)

Scabskin Leathers
$29.95
Once per Turn Action - 0: Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down.
Battleworn (If you defend with Scabskin Leathers, put a -1{d} counter on it when the combat chain closes.)

Gorganian Tome
$2.75
Legendary (You may only have 1 Gorganian Tome in your deck.)
Draw X cards, where X is 1 plus the number of Gorganiam Tome's in all graveyards.
Go again

Tome of Aetherwind
$0.75
Choose 2. You may choose the same mode more than once;
- The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.
- Draw a card.

Dread Triptych
$1.95
When Dread Triptych attacks, if you've played a 'non-attack' action card this turn, create a Runechant token.
When Dread Triptych attacks, if you've dealt arcane damage this turn, create a Runechant token.
If Dread Triptrych hits, create a Runechant token.

Feign Death
$0.75
Play Feign Death only if you have been dealt damage this turn.
The next time you would be dealt damage this turn, prevent it.

Spoils of War
$8.95
Your next weapon attack this turn gains +2{p} and go again.
Whenever a weapon you control hits this turn, create 2 Copper tokens.
Go again

Mugenshi: RELEASE
$0.35
Katsu Specialization (You may only have Mugenshi: RELEASE in your deck if your hero is Katsu.)
Combo - If Whelming Gustwave was the last attack this combat chain, Mugenshi: RELEASE gains +1{p}, go again, and "If this hits, search your deck for any number of cards named Lord of Wind, reveal them, put them into your hand, then shuffle your deck."

Breeze Rider Boots
$7.95
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn.
Battleworn (If you defend with Breeze Rider Boots, put a -1{d} counter on it when the combat chain closes.)

Tectonic Plating
$39.95
Once per Turn Action - {r}: Create a Seismic Surge aura token. Go again
Battleworn (If you defend with Tectonic Plating, put a -1{d} counter on it when the combat chain closes.)

Art of War
$4.75
Choose 2;
- Attack action cards you control gain +1{p} and +1{d} this turn.
- The next attack action card you play this turn gains go again.
- Until end of turn, you may defend with attack action cards from arsenal.
- You may banish an attack action card from your hand. If you do, draw 2 cards.

Tome of Fyendal
$1.25
Draw 2 cards.
If Tome of Fyendal is played from arsenal, gain 1{g} for each card in your hand.

Last Ditch Effort
$0.45
When you play Last Ditch Effort, if you have no cards in your deck, it gains +4{p} and go again.

Coax a Commotion
$0.35
If Coax a Commotion hits, choose any number:
- Each hero creates a Quicken token.
- Each hero draws a card.
- Each hero gains 1{g}.

Gambler's Gloves
$3.75
If an effect would resolve that includes rolling a 6 sided die, instead you may destroy Gambler's. Gloves. If you do, the controller of the effect rerolls all 6 side dice rolled this way. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)

Sonic Boom
$2.75
Deal 3 arcane damage to target opposing hero.
If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.

Lesson in Lava
$0.65
Kano Specialization (You may only have Lesson in Lava in your deck if your hero is Kano.)
Deal 3 arcane damage to target opposing hero.
If Lesson in Lava deals damage, you may search your deck for a Wizard card with {r} cost equal to or less than the damage dealt by Lesson in Lava, reveal it, then shuffle your deck and put it on top of your deck.

Chain Lightning
$0.55
You may play your next Wizard 'non-attack' action card this turn as though it were an instant.
If you have played another Wizard 'non-attack' action card this turn, deal 3 arcane damage to each opposing hero.

Metacarpus Node
$1.95
Whenever you play a card with an effect that deals arcane damage, you may pay {r}. If you do, that effect deals that much arcane damage plus 1 and at the beginning of the end phase, destroy Metacarpus Node.
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} instead. If you do, prevent 1 arcane damage that source would deal.)