History Pack 1 (White Border)

Teklo Core
$9.95
Dash Specialization (You may only have Teklo Core in your deck if your hero is Dash.)
Teklo Core enters the arena with 2 steam counters on it. When Teklo Core has no steam counters on it, destroy it.
At the beginning of your action phase, remove a steam counter from Teklo Core and gain {r}{r}.

Spark of Genius
$5.95
Dash Specialization (You may only have Spark of Genius in your deck if your hero is Dash.)
Search your deck for a Mechanologist item card with cost X, put it into the arena, then shuffle your deck.
If you have boosted this turn, draw a card.

Plasma Purifier
$0.75
Action - {r}: If there are no steam counters on Plasma Purifier, put a steam counter on it. Go again
Once per Turn Action - Remove a steam counter from Plasma Purifier: Target Mechanologist pistol you control gains +1{p} until end of turn. Go again

Induction Chamber
$0.75
Action - {r}: If there are no steam counters on Induction Chamber, put a steam counter on it. Go again
Once per Turn Attack Reaction - Remove a steam counter from Induction Chamber: Target Mechanologist pistol attack gains go again.

Viziertronic Model i
$9.95
Action - Destroy Viziertronic Model i: Whenever you boost this turn, draw a card then put a card from your hand on top of your deck. Go again
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)

Steelblade Supremacy
$1.25
Dorinthea Specialization (You may only have Steelblade Supremacy in your deck if your hero is Dorinthea.)
Until end of turn, target weapon you control gains +2{p} and "Whenever this weapon hits a hero, draw a card."
Go again

Spoils of War
$8.95
Your next weapon attack this turn gains +2{p} and go again.
Whenever a weapon you control hits this turn, create 2 Copper tokens.
Go again

Twinning Blade
$3.25
You may attack an additional time with target sword this turn. (You must have an action point to attack an additional time.)

Singing Steelblade
$0.75
Dorinthea Specialization (You may only have {name} in your deck if your hero is Dorinthea.)
Target weapon attack gains +1{p}.
Reprise - If the defending hero has defended with a card from their hand this chain link, search your deck for an attack reaction card, banish it face up, then shuffle your deck. You may play it this chain link.

Rout
$0.75
Target weapon attack gains +3{p}.
Reprise - If the defending hero has defended with a card from their hand this chain link, you may return target non-equipment defending card to its owners hand.

Glint the Quicksilver
$9.95
Target weapon attack gains go again.
Reprise - If the defending hero has defended with a card from their hand this chain link, draw a card.

Courage of Bladehold
$7.95
Action - Destroy Courage of Bladehold: Your sword attacks cost {r} less this turn. Go again
Temper (If you defend with Courage of Bladehold, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)

Mugenshi: RELEASE
$0.75
Katsu Specialization (You may only have Mugenshi: RELEASE in your deck if your hero is Katsu.)
Combo - If Whelming Gustwave was the last attack this combat chain, Mugenshi: RELEASE gains +1{p}, go again, and "If this hits, search your deck for any number of cards named Lord of Wind, reveal them, put them into your hand, then shuffle your deck."

Lord of Wind
$0.95
Katsu Specialization (You may only have Lord of Wind in your deck if your hero is Katsu.)
Combo - If Mugenshi: RELEASE was the last attack this combat chain, additional cost to play Lord of Wind you may pat any amount of {r}. If you do, shuffle that many target cards named Surging Strike, Whelming Gustwave, and/or Mugenshi: RELEASE from your graveyard into your deck, then Lord of Wind gains that much {p}.

Heron's Flight
$0.75
Combo - If Crane Dance was the last attack this combat chain, when you attack with Heron's Flight, it gains +2{p} and you choose 1;
- Heron's Flight can only be defended by attack action cards.
- Heron's Flight can only be defended by 'non-attack' action cards.

Breeze Rider Boots
$3.95
When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn.
Battleworn (If you defend with Breeze Rider Boots, put a -1{d} counter on it when the combat chain closes.)

Show Time!
$0.65
Bravo Specialization (You may only have Show TIme! in your deck if your hero is Bravo.)
When Show Time! enters the arena, search your deck for a Guardian attack action card, reveal it, put it into your hand, then shuffle your deck.
At the beginning of your action phase, destroy Show Time! then draw a card.

Mangle
$1.25
Crush - If Mangle deals 4 or more damage to a hero, destroy target equipment they control with a -1{d} counter on it.