Fault Line
Fault Line from $0.75
If you have a card in your arsenal, this gets +1{p}. Crush - When this deals 4 or more damage to a hero, put all cards in all arsenals on the bottom of their owner's deck.
Break Stature
Break Stature from $1.75
Crush - When this deals 4 or more damage to a hero, destroy an aura token they control. They can't create auras with that token's name until the end of their next turn.
Hope Merchant's Hood
Hope Merchant's Hood $0.10
Instant -- Destroy this: Shuffle any number of cards from your hand into your deck, then draw that many cards.
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Base of the Mountain
Base of the Mountain from $124.95
When this defends, banish any number of action cards from your hand, then add them to the chain link as defending cards. This has {d} equal to the number of defending action cards this chain link. Blade Break (When the combat chain closes, if this defended, destroy it.)
Steelbraid Buckler
Steelbraid Buckler $0.10
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Craterhoof
Craterhoof from $0.20
Action -- {r}{r}{r}, destroy this: The next Guardian attack action card you play from arsenal this turn gets dominate. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Crash and Bash (Red)
Crash and Bash (Red) from $0.25
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.
Gauntlet of Boulderhold
Gauntlet of Boulderhold from $0.10
Action -- {r}{r}{r}, destroy this: The next Guardian attack action card you play this turn gets +2{p}. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Chokeslam (Red)
Chokeslam (Red) $0.10
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Little Big Foot (Red)
Little Big Foot (Red) from $0.25
If there are two or more cards with cost 3 or more in your pitch zone, this gets +6{p}.
Little Big Foot (Blue)
Little Big Foot (Blue) from $0.55
If there are two or more cards with cost 3 or more in your pitch zone, this gets +4{p}.
Aftershock (Red)
Aftershock (Red) from $0.35
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
Testament of Valahai
Testament of Valahai $89.95
If you control 3 or more Seismic Surge tokens, this gets +2{d}. If you control 6 or more, instead this gets +4{d}. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Ley Line of the Old Ones
Ley Line of the Old Ones $157.95
Legendary (You may only have 1 Ley Line of the Old Ones in a constructed deck.) When this enters the arena and whenever you deal damage, create a Seismic Surge token. At the beginning of your end phase, if you control no Seismic Surge tokens, destroy this.
Captain of the Guard
Captain of the Guard from $1.95
While this is defending, cards with {p} greater than the attack they are defending get +1{d}.
Grind Them Down (Red)
Grind Them Down (Red) from $0.10
Crush - When this deals 4 or more damage to a hero, destroy the top card of their deck.
Draw a Crowd
Draw a Crowd from $0.25
Go again When this enters the arena, each hero draws a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
Clash of Legs
Clash of Legs from $0.25
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on a legs they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Heads
Clash of Heads from $0.25
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on a head they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Arms
Clash of Arms from $0.25
When this defends a Guardian attack, clash with the attacking hero. If there is a winner, the other hero puts a -1{d} counter on an arms they have equipped. If they don't, they lose 1{g}. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
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