Mastery Pack Guardian Singles
Richter Scale
from $0.25
Action -- Destroy this: Create 2 Seismic Surge tokens.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Aftershock (Red)
from $0.75
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
Draw a Crowd
from $0.75
Go again
When this enters the arena, each hero draws a card.
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
Craterhoof
from $0.20
Action -- {r}{r}{r}, destroy this: The next Guardian attack action card you play from arsenal this turn gets dominate. Go again
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Thunder Quake (Blue)
$0.25
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
Aftershock (Blue)
from $2.75
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
Pec Perfect
from $1.75
Whenever a card defends this, clash with the defending hero. The winner destroys the top card of the other hero's deck. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Steelbraid Buckler
$0.25
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Disable (Blue)
$0.25
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.
Leave a Dent
from $0.95
Your next Guardian attack this turn gets "Crush - When this deals 4 or more damage to a hero, destroy the top 4 cards of their deck."
Go again
Hostile Encroachment
from $0.25
When this attacks a hero, they draw a card.
Crush - When this deals 4 or more damage to a hero, they discard a card.
Crush the Weak (Red)
$0.25
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Valda, Seismic Impact
$0.55
Whenever an opponent draws 1 or more cards during an action phase, create that many Seismic Surge tokens.
At the start of your turn, if you control 3 or more Seismic Surge tokens, cards you own with crush get dominate this turn. (They can’t be defended by more than 1 card from hand.)
Sold out
Base of the Mountain
from $82.95
When this defends, banish any number of action cards from your hand, then add them to the chain link as defending cards.
This has {d} equal to the number of defending action cards this chain link.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Rubble Raiser (Blue)
from $0.25
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Little Big Foot (Red)
from $0.35
If there are two or more cards with cost 3 or more in your pitch zone, this gets +6{p}.