Little Big Foot (Blue)
Little Big Foot (Blue) from $0.55
If there are two or more cards with cost 3 or more in your pitch zone, this gets +4{p}.
Testament of Valahai
Testament of Valahai $69.95
If you control 3 or more Seismic Surge tokens, this gets +2{d}. If you control 6 or more, instead this gets +4{d}. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Captain of the Guard
Captain of the Guard from $0.75
While this is defending, cards with {p} greater than the attack they are defending get +1{d}.
Thunder Quake (Red)
Thunder Quake (Red) $0.25
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
Disable (Red)
Disable (Red) $0.25
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.
Chokeslam (Red)
Chokeslam (Red) $0.25
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Seismic Shelter
Seismic Shelter from $0.55
Go again Attack action cards you control get +X{d} while defending, where X is the number of Seismic Surge tokens you control. At the start of your turn, destroy this.
Break Stature
Break Stature from $0.55
Crush - When this deals 4 or more damage to a hero, destroy an aura token they control. They can't create auras with that token's name until the end of their next turn.
Daily Grind
Daily Grind from $0.35
Attack action cards you control get "When this defends, clash with the attacking hero. The winner destroys the top card of the other hero's deck." (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.) At the start of your turn, destroy this.
Debilitate (Blue)
Debilitate (Blue) $0.25
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
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Disenchantment of the Old Ones  (Marvel)
Disenchantment of the Old Ones (Marvel) from $54.95
Crush - When this deals 4 or more damage to a Guardian hero, destroy all auras they control. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Thump (Red)
Thump (Red) $0.25
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
Crash and Bash (Blue)
Crash and Bash (Blue) from $0.25
When this defends, you may reveal a card with crush from your hand. If you do, create a Seismic Surge token.
Helm of Isen's Peak
Helm of Isen's Peak $0.20
Action -- {r}, destroy this: Your hero gets +1{i} this turn. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Hope Merchant's Hood
Hope Merchant's Hood $0.20
Instant -- Destroy this: Shuffle any number of cards from your hand into your deck, then draw that many cards.
Macho Grande (Red)
Macho Grande (Red) from $0.35
Dominate (This can’t be defended by more than 1 card from hand.)
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Blinding of the Old Ones  (Marvel)
Blinding of the Old Ones (Marvel) from $44.95
Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Smelting of the Old Ones  (Marvel)
Smelting of the Old Ones (Marvel) $39.95
Crush - When this deals 4 or more damage to a Guardian hero, destroy all equipment they control with -1{d} counters. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Ley Line of the Old Ones
Ley Line of the Old Ones $124.95
Legendary (You may only have 1 Ley Line of the Old Ones in a constructed deck.) When this enters the arena and whenever you deal damage, create a Seismic Surge token. At the beginning of your end phase, if you control no Seismic Surge tokens, destroy this.
Grind Them Down (Red)
Grind Them Down (Red) from $0.25
Crush - When this deals 4 or more damage to a hero, destroy the top card of their deck.
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