Leave a Dent
Your next Guardian attack this turn gets "Crush - When this deals 4 or more damage to a hero, destroy the top 4 cards of their deck."
Go again
Disable (Blue)
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.
Base of the Mountain
When this defends, banish any number of action cards from your hand, then add them to the chain link as defending cards.
This has {d} equal to the number of defending action cards this chain link.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Hostile Encroachment
When this attacks a hero, they draw a card.
Crush - When this deals 4 or more damage to a hero, they discard a card.
Valda, Seismic Impact
Whenever an opponent draws 1 or more cards during an action phase, create that many Seismic Surge tokens.
At the start of your turn, if you control 3 or more Seismic Surge tokens, cards you own with crush get dominate this turn. (They can’t be defended by more than 1 card from hand.)
Crush the Weak (Red)
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Testament of Valahai
If you control 3 or more Seismic Surge tokens, this gets +2{d}. If you control 6 or more, instead this gets +4{d}.
Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Captain of the Guard
While this is defending, cards with {p} greater than the attack they are defending get +1{d}.
Rubble Raiser (Blue)
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Little Big Foot (Red)
If there are two or more cards with cost 3 or more in your pitch zone, this gets +6{p}.
Little Big Foot (Blue)
If there are two or more cards with cost 3 or more in your pitch zone, this gets +4{p}.
Disable (Red)
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.
Break Stature
Crush - When this deals 4 or more damage to a hero, destroy an aura token they control. They can't create auras with that token's name until the end of their next turn.
Thunder Quake (Red)
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
Seismic Shelter
Go again
Attack action cards you control get +X{d} while defending, where X is the number of Seismic Surge tokens you control.
At the start of your turn, destroy this.
Daily Grind
Attack action cards you control get "When this defends, clash with the attacking hero. The winner destroys the top card of the other hero's deck." (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
At the start of your turn, destroy this.