Rage Specter
Rage Specter from $0.55
When this enters the arena, if you control no other Illusionist auras, gain 1 action point. During your turn, this has ward 6. Otherwise, this has ward 1. (If you would be dealt damage, destroy this to prevent damage equal to its ward.)
Murky Water
Murky Water from $3.95
Riptide Specialization (You may only have this in your deck if your hero is Riptide.) If this has an aim counter, it gets +1{p} and dominate. When this hits, you may banish face-down 3 traps from your graveyard. If you do, choose one at random and put it into your arsenal.
Sold out
Maul
Maul from $1.25
Choose 1 or both; Target attack action card with 1 or less base {p} gets +3{p}. Target Crouching Tiger gets "When this hits, create 2 Crouching Tigers in your banished zone. You may play them this turn."
Sold out
Double Trouble (Red)
Double Trouble (Red) from $0.35
Stealth If you've played or activated 2 or more attack reactions this chain link, this gets +2{p} and "When this hits a hero, banish the top 2 cards of their deck."
Aspect of Tiger: Body
Aspect of Tiger: Body from $0.35
Combo - When this attacks, if a red attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
Unravel Aggression
Unravel Aggression from $0.25
If a Chi was pitched to play this, draw a card.
Kindle
Kindle from $2.95
Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1. This happens before prevention effects.) If you have no cards in hand, draw a card.
Sold out
Essence of Ancestry: Body
Essence of Ancestry: Body from $0.35
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a red source this turn, prevent it. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
10,000 Year Reunion
10,000 Year Reunion from $0.55
You may remove three +1{p} counters from among auras you control rather than pay 10,000 Year Reunion's {r} cost. Ward 10 (If you would be dealt damage, destroy this to prevent 10 of that damage.)
Sold out
Battlefront Bastion (Red)
Battlefront Bastion (Red) from $0.25
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.
Sold out
Art of Desire: Mind
Art of Desire: Mind from $1.25
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a blue card, draw a card and gain 1{g}.
Sacred Art: Undercurrent Desires // Inner Chi
Sacred Art: Undercurrent Desires // Inner Chi $0.95
Legendary (You may only have 1 Sacred Art: Undercurrent Desires in a constructed deck.) If you've played another blue card this turn, choose 3. Otherwise, choose 1; Create a Fang Strike and Slither in your hand. Banish up to 2 cards in an opposing hero's graveyard. Transcend
Evo Heartdrive
Evo Heartdrive from $2.95
If you have a base chest equipped, transform it into this, then equip this. When this is equipped, the next attack action card you play this turn costs {r} less to play. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Nuu, Alluring Desire
Nuu, Alluring Desire $0.25
Your attacks with stealth get "When this chain link resolves, banish all action cards defending this." Instant -- {c}{c}{c}: Look at the top card of an opposing hero's deck. If it's blue, you may banish it. Until end of turn, you may play blue cards from that hero's banished zone without paying their {r} cost.
Sold out
Evo Recall
Evo Recall from $12.95
If you have a base head equipped, transform it into this, then equip this. When this is equipped, put up to 1 Mechanologist action card from your banished zone on top of your deck. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Traverse the Universe
Traverse the Universe from $12.95
When this defends, search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle. Blade Break(When the combat chain closes, if this defended, destroy it.)
Astral Etchings (Red)
Astral Etchings (Red) from $0.35
Put three +1{p} counters on target aura with ward you control. If you control a Spectral Shield, you may play this as though it were an instant.
Supercell
Supercell from $2.75
Put X steam counters on X target Hyper Drivers you control. Create a Hyper Driver token with X steam counters. If X is 3 or greater, you may shuffle a Construct Nitro Mechanoid from your banished zone into your deck.
Sold out
Double Trouble (Blue)
Double Trouble (Blue) from $1.75
Stealth If you've played or activated 2 or more attack reactions this chain link, this gets +2{p} and "When this hits a hero, banish the top 2 cards of their deck."
Visit the Golden Anvil
Visit the Golden Anvil from $1.75
Olympia Specialization (You may only have this in your deck if your hero is Olympia.) As an additional cost to play this, destroy X Gold you control. Equip X weapons and/or equipment from your inventory.
Amazon American Express Apple Pay Bancontact Diners Club Discover Google Pay iDEAL JCB Maestro Mastercard PayPal Shop Pay Union Pay Visa