Part the Mistveil Singles

Attune with Cosmic Vibrations
from $0.45
When this attacks a hero or defends a hero's attack, reveal the top card of their deck. If the revealed card is blue, this gets +3{p} and +3{d}.
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Enigma, New Moon
$13.95
Equipment you own get cloaked. (Equip them face-down.)
Instant -- {c}{c}{c}: Turn target face-down equipment you have equipped face-up. If it has ward, create 3 Spectral Shield tokens.

Spectral Manifestations (Red)
from $0.10
Create a Spectral Shield token, then if you control no other Illusionist auras, put three +1{p} counters on it.
Go again

Pick to Pieces (Red)
from $0.10
Stealth
If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented."

Essence of Ancestry: Mind
from $0.10
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a blue source this turn, prevent it.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)

Preserve Tradition // Inner Chi
$0.20
Legendary (You may only have 1 Preserve Tradition in a constructed deck.)
Put target action card from your graveyard on the bottom of your deck.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)


Waning Vengeance (Red)
from $0.10
When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)

Venomous Bite (Red)
from $0.10
Target Assassin or Mystic attack action card gets +3{p}.
If you've pitched a blue card this turn, create a Fang Strike in your hand.

Vengeful Apparition (Blue)
from $0.10
When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 0 this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)

Path Well Traveled // Inner Chi
$0.20
Legendary (You may only have 1 Path Well Traveled in a constructed deck.)
Target attack gets go again.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)

Pass Over // Inner Chi
$0.20
Legendary (You may only have 1 Pass Over in a constructed deck.)
Banish target card from an opposing hero's graveyard.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)

Biting Breeze (Blue)
from $0.10
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn.
Go again

Battlefront Bastion (Blue)
from $0.15
When this defends alone, prevent the next 1 damage that would be dealt to you this turn.

Essence of Ancestry: Body
from $0.10
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a red source this turn, prevent it.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)

Aspect of Tiger: Mind
from $0.15
Combo - When this attacks, if a blue attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
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Mask of Recurring Nightmares(Cold Foil)
$39.95
Once per Turn Attack Reaction -- {c}{c}{c}: Target defending hero banishes a card from their hand.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Waxing Specter (Red)
from $0.10
If you've pitched a blue card this turn, this enters the arena with a +1{p} counter.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)

Stride of Reprisal
from $0.10
When this defends, create a Crouching Tiger in your hand.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Homage to Ancestors // Inner Chi
$0.20
Legendary (You may only have 1 Homage to Ancestors in a constructed deck.)
Gain 1{g}
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)