Static Shock (Red)
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
Harness Lightning (Red)
Lightning Flow - If you've played a Lightning card this turn, deal 3 arcane damage to target hero.
Tiger Eye Reflex (Blue)
Ambush (While this is in your arsenal, you may defend with it.)
When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
Bastion of Duty
Protect (You may defend any hero attacked by an opponent with this.)
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Photon Rush (Red)
Lightning Flow - If you've played a Lightning card this turn, this gets go again.
Mask of Three Tails
Instant -- Destroy this: Draw a card. Activate this ability only if you've hit 3 or more times this combat chain.
Earthlore Empowerment (Red)
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +5{p}.
Civic Guide
Whenever this defends, create a Might token under another hero's control.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Timesnap Potion
Action -- Destroy this: Gain 2 action points.
Crouching Tiger
Ephemeral (If this would be put into a graveyard from anywhere, instead it ceases to exist.)
Go again
Firewall (Red)
When this defends, reveal the top card of your deck. If it's an Evo, put it on top of your deck. Otherwise, put it on the bottom.
Throttle (Blue)
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)