Toughen Up
$0.20
Hala Goldenhelm
$0.25
Wrecking Ball
$0.20
Spell Fray Leggings
Spell Fray Leggings
Spellvoid 1 (If your hero would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
$0.25
Spell Fray Tiara
Spell Fray Tiara
Spellvoid 1 (If your hero would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
$0.25
Bittering Thorns (Yellow)
Bittering Thorns (Yellow)
When this hits, your next attack this turn gets +1{p}. Go again
$0.20
Arc Lightning
Arc Lightning
Aurora Specialization (You may only have this in your deck if your hero is Aurora.)Whenever you Go again this turn, deal 1 arcane damage to any target.The next action card you play this turn gets Go again.
$2.95
Cap of Quick Thinking (Rainbow Foil)
Cap of Quick Thinking (Rainbow Foil)
Instant — Destroy this: If you would be dealt damage by a source an opponent controls this turn, you may discard an instant card to prevent 1 of that damage and draw a card.
$16.95
Colossal Bearing (Red)
Colossal Bearing (Red)
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."
$0.25
Zero to Sixty (Red)
Zero to Sixty (Red)
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
$0.25
Crackling (Red)
Crackling (Red)
Lightning Flow - If you've played a Lightning card this turn, this gets +1{p}
$0.25
Aurora
Aurora
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this ability only if you've played a Lightning card this turn. Essence of Lightning (You may have Lightning cards in your deck.)
$0.35
Terra
Terra
At the beginning of each end phase, if there is an Earth card in your pitch zone, you may pay {r}. If you do, create a Might token. Essence of Earth (You may have Earth cards in your deck.)
$0.35
Horrors of the Past
Horrors of the Past
When this attacks, it gets the base abilities of the last attack action card with stealth you control on the combat chain.
$2.95
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Flight Path (Rainbow Foil)
Flight Path (Rainbow Foil)
Attack Reaction — Destroy this: Target arrow attack with an aim counter gets go again.Battleworn (When the combat chain closes, if this defended, put a -1D counter on it.)
$1.95