Hala Goldenhelm
Hala Goldenhelm $0.25
Spell Fray Leggings
Spell Fray Leggings $0.75
Spellvoid 1 (If your hero would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Bittering Thorns (Yellow)
Bittering Thorns (Yellow) $0.20
When this hits, your next attack this turn gets +1{p}. Go again
Wrecking Ball
Wrecking Ball $0.15
Spell Fray Tiara
Spell Fray Tiara $0.75
Spellvoid 1 (If your hero would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Crouching Tiger
Crouching Tiger $0.25
Ephemeral (If this would be put into a graveyard from anywhere, instead it ceases to exist.) Go again
Colossal Bearing (Red)
Colossal Bearing (Red) $0.35
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."
Crackling (Red)
Crackling (Red) $0.25
Lightning Flow - If you've played a Lightning card this turn, this gets +1{p}
Terra
Terra $0.95
At the beginning of each end phase, if there is an Earth card in your pitch zone, you may pay {r}. If you do, create a Might token. Essence of Earth (You may have Earth cards in your deck.)
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Starlight Striders (Rainbow Foil)
Starlight Striders (Rainbow Foil) $2.95
When this defends, you may reveal an instant card from your hand. If you do, create an Embodiment of Lightning token.Blade Break (When the combat chain closes, if this defended, destroy it.)
Leg Tap (Red)
Leg Tap (Red) $0.25
Go again
Earthlore Empowerment (Yellow)
Earthlore Empowerment (Yellow) $0.20
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play and gets +4{p}.
Mechanical Strength (Blue)
Mechanical Strength (Blue) $0.25
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Zero to Sixty (Red)
Zero to Sixty (Red) $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Sizzle (Yellow)
Sizzle (Yellow) $0.20
Your next Lightning or Elemental attack this turn gets +2{p}. Go again
Aurora
Aurora $0.45
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this ability only if you've played a Lightning card this turn. Essence of Lightning (You may have Lightning cards in your deck.)
Toughen Up
Toughen Up $0.20
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Call to the Grave
Call to the Grave $9.95
Search your deck for a card, put it into your graveyard, then shuffle.go again
Flex Claws (Red)
Flex Claws (Red) $0.35
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Ira, Crimson Haze
Ira, Crimson Haze $0.25
Your second attack each turn gets +1{p}.
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